/* * Copyright © 2021 Michael Smith * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */ #include #include #include "con_.h" #include "gametype.h" static void unhide(const char *name) { struct con_var *v = con_findvar(name); if (v) v->parent->base.flags &= ~(CON_DEVONLY | CON_HIDDEN); } void fixes_apply(void) { // expose all the demo stuff, for games like L4D that hide it for some // reason. unhide("demo_debug"); unhide("demo_fastforwardfinalspeed"); unhide("demo_fastforwardramptime"); unhide("demo_fastforwardstartspeed"); unhide("demo_gototick"); unhide("demo_interplimit"); unhide("demo_legacy_rollback"); unhide("demo_pauseatservertick"); unhide("demo_quitafterplayback"); unhide("director_afk_timeout"); unhide("mp_restartgame"); // handy console stuff unhide("con_filter_enable"); unhide("con_filter_text"); unhide("con_filter_text_out"); // also, let people just do this lol. why not unhide("developer"); // L4D2 doesn't let you set sv_cheats in lobbies, but turns out it skips all // the lobby checks if this random command is developer-only, presumably // because that flag is compiled out in debug builds and devs want to be // able to use cheats. Took literally hours of staring at Ghidra to find // this out. Good meme 8/10. unhide("sv_hosting_lobby"); // L4D2 resets mat_queue_mode to -1 (multicore rendering off) all the time // if gpu_level is 0 (low shader detail), causing lag that can only be fixed // by manually fixing the setting in video settings. Make mat_queue_mode // public so it can be set on a bind or something to work around this bug, // *but* constrain it so people don't use the other two modes, which aren't // available otherwise. Unlike other fixes, make this one only fire for L4D2 // since we don't know what video modes should be available for every other // Source game. if (GAMETYPE_MATCHES(L4D2)) { // TODO(compat): *technically* this should also check for newer // versions since they don't have the bug but whatever that's a nitpick struct con_var *v = con_findvar("mat_queue_mode"); if (v) v->parent->base.flags &= ~(CON_DEVONLY | CON_HIDDEN); v->parent->hasmax = true; v->parent->maxval = 0; unhide("mat_queue_mode"); } } // vi: sw=4 ts=4 noet tw=80 cc=80