/* * Copyright © 2023 Michael Smith * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */ #ifndef INC_FASTFWD_H #define INC_FASTFWD_H /* * Fast-forwards in-game time by a number of seconds, ignoring the usual * host_framerate and host_timescale settings. timescale controls how many * seconds of game pass per real-time second. */ void fastfwd(float seconds, float timescale); /* * Extends the length of an ongoing fast-forward (or otherwise does the same as * fastfwd() above). Overrides the existing timescale speed, for lack of better * idea of what to do. */ void fastfwd_add(float seconds, float timescale); #endif // vi: sw=4 ts=4 noet tw=80 cc=80