/* * Copyright © 2022 Michael Smith * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */ #include #include "con_.h" #include "engineapi.h" #include "gamedata.h" #include "gametype.h" #include "intdefs.h" #include "mem.h" #include "vcall.h" DECL_VFUNC_DYN(void *, PEntityOfEntIndex, int) static struct edict **edicts = 0; void *ent_getedict(int idx) { if (edicts) { // globalvars->edicts seems to be null when disconnected if (!*edicts) return 0; return mem_offset(*edicts, sz_edict * idx); } else { return VCALL(engserver, PEntityOfEntIndex, idx); } } void *ent_get(int idx) { struct edict *e = ent_getedict(idx); if (!e) return 0; return e->ent_unknown; } bool ent_init(void) { // for PEntityOfEntIndex we don't really have to do any more init, we // can just call the function later. if (has_vtidx_PEntityOfEntIndex) return true; if (globalvars && has_off_edicts) { edicts = mem_offset(globalvars, off_edicts); return true; } con_warn("ent: not implemented for this engine\n"); return false; } // vi: sw=4 ts=4 noet tw=80 cc=80