/* * Copyright © 2021 Willian Henrique * Copyright © 2021 Michael Smith * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */ #include #include "con_.h" #include "hook.h" #include "gamedata.h" #include "intdefs.h" #include "mem.h" #include "os.h" #include "udis86.h" #include "vcall.h" #define SIGNONSTATE_SPAWN 5 // ready to receive entity packets #define SIGNONSTATE_FULL 6 // fully connected, first non-delta packet receieved typedef void (*VCALLCONV f_StopRecording)(void *); typedef void (*VCALLCONV f_SetSignonState)(void *, int); static void *demorecorder; static struct con_cmd *cmd_stop; static bool *recording; static int *demonum; static f_SetSignonState orig_SetSignonState; static f_StopRecording orig_StopRecording; static con_cmdcb orig_stop_callback; static int auto_demonum = 1; static bool auto_recording = false; DEF_CVAR(sst_autorecord, "Continue recording demos through map changes", "0", CON_ARCHIVE | CON_HIDDEN) static void VCALLCONV hook_StopRecording(void *this) { // This hook will get called twice per loaded save (in most games/versions, // at least, according to SAR people): first with m_bLoadgame set to false // and then with it set to true. This will set m_nDemoNumber to 0 and // m_bRecording to false orig_StopRecording(this); if (auto_recording && con_getvari(sst_autorecord)) { *demonum = auto_demonum; *recording = true; } else { auto_demonum = 1; auto_recording = false; } } static void VCALLCONV hook_SetSignonState(void *this, int state) { // SIGNONSTATE_FULL *may* happen twice per load, depending on the game, so // use SIGNONSTATE_SPAWN for demo number increase if (state == SIGNONSTATE_SPAWN && auto_recording) auto_demonum++; // Starting a demo recording will call this function with SIGNONSTATE_FULL // After a load, the engine's demo recorder will only start recording when // it reaches this state, so this is a good time to set the flag if needed else if (state == SIGNONSTATE_FULL) { // Changing sessions may unset the recording flag (or so says NeKzor), // so if we want to be recording, we want to tell the engine to record. // But also, if the engine is already recording, we want our state to // reflect *that*. IOW, if either thing is set, also set the other one. auto_recording |= *recording; *recording = auto_recording; // FIXME: this will override demonum incorrectly if the plugin is // loaded while demos are already being recorded if (auto_recording) *demonum = auto_demonum; } orig_SetSignonState(this, state); } static void hook_stop_callback(const struct con_cmdargs *args) { auto_recording = false; orig_stop_callback(args); } // This finds the "demorecorder" global variable (the engine-wide CDemoRecorder // instance). static inline void *find_demorecorder(struct con_cmd *cmd_stop) { // The "stop" command calls the virtual function demorecorder.IsRecording(), // so just look for the load of the "this" pointer struct ud udis; ud_init(&udis); ud_set_mode(&udis, 32); ud_set_input_buffer(&udis, (uchar *)con_getcmdcb(cmd_stop), 32); while (ud_disassemble(&udis)) { #ifdef _WIN32 if (ud_insn_mnemonic(&udis) == UD_Imov) { const struct ud_operand *dest = ud_insn_opr(&udis, 0); const struct ud_operand *src = ud_insn_opr(&udis, 1); // looking for a mov from an address into ECX, as per thiscall if (dest->type == UD_OP_REG && dest->base == UD_R_ECX && src->type == UD_OP_MEM) { return *(void **)src->lval.udword; } } #else #error TODO(linux): implement linux equivalent (cdecl!) #endif } return 0; } // This finds "m_bRecording" and "m_nDemoNumber" using the pointer to the // original "StopRecording" demorecorder function static inline bool find_recmembers(void *stop_recording_func, void *demorec) { struct ud udis; ud_init(&udis); ud_set_mode(&udis, 32); // TODO(opt): consider the below: is it really needed? does it matter? // way overshooting the size of the function in bytes to make sure it // accomodates for possible differences in different games. we make sure // to stop early if we find a RET so should be fine ud_set_input_buffer(&udis, (uchar *)stop_recording_func, 200); while (ud_disassemble(&udis)) { #ifdef _WIN32 enum ud_mnemonic_code code = ud_insn_mnemonic(&udis); if (code == UD_Imov) { const struct ud_operand *dest = ud_insn_opr(&udis, 0); const struct ud_operand *src = ud_insn_opr(&udis, 1); // m_nDemoNumber and m_bRecording are both set to 0 // looking for movs with immediates equal to 0 // the byte immediate refers to m_bRecording if (src->type == UD_OP_IMM && src->lval.ubyte == 0) { if (src->size == 8) { recording = (bool *)mem_offset(demorec, dest->lval.udword); } else { demonum = (int *)mem_offset(demorec, dest->lval.udword); } if (recording && demonum) return true; // blegh } } else if (code == UD_Iret) { return false; } #else // linux is probably different here idk #error TODO(linux): implement linux equivalent #endif } return false; } bool demorec_init(void) { if (!gamedata_has_vtidx_SetSignonState || !gamedata_has_vtidx_StopRecording) { con_warn("demorec: missing gamedata entries for this engine\n"); return false; } cmd_stop = con_findcmd("stop"); if (!cmd_stop) { // can *this* even happen? I hope not! con_warn("demorec: couldn't find \"stop\" command\n"); return false; } demorecorder = find_demorecorder(cmd_stop); if (!demorecorder) { con_warn("demorec: couldn't find demo recorder instance\n"); return false; } void **vtable = *(void ***)demorecorder; // XXX: 16 is totally arbitrary here! figure out proper bounds later if (!os_mprot(vtable, 16 * sizeof(void *), PAGE_EXECUTE_READWRITE)) { #ifdef _WIN32 char err[128]; OS_WINDOWS_ERROR(err); #else const char *err = strerror(errno); #endif con_warn("demorec: couldn't unprotect CDemoRecorder vtable: %s\n", err); return false; } if (!find_recmembers(vtable[7], demorecorder)) { con_warn("demorec: couldn't find m_bRecording and m_nDemoNumber\n"); return false; } orig_SetSignonState = (f_SetSignonState)hook_vtable(vtable, gamedata_vtidx_SetSignonState, (void *)&hook_SetSignonState); orig_StopRecording = (f_StopRecording)hook_vtable(vtable, gamedata_vtidx_StopRecording, (void *)&hook_StopRecording); orig_stop_callback = cmd_stop->cb; cmd_stop->cb = &hook_stop_callback; sst_autorecord->base.flags &= ~CON_HIDDEN; return true; } void demorec_end(void) { void **vtable = *(void ***)demorecorder; unhook_vtable(vtable, gamedata_vtidx_SetSignonState, (void *)orig_SetSignonState); unhook_vtable(vtable, gamedata_vtidx_StopRecording, (void *)orig_StopRecording); cmd_stop->cb = orig_stop_callback; } // vi: sw=4 ts=4 noet tw=80 cc=80