/* * Copyright © 2021 Willian Henrique * Copyright © 2022 Michael Smith * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */ #include #include #include "bitbuf.h" #include "con_.h" #include "demorec.h" #include "hook.h" #include "factory.h" #include "gamedata.h" #include "intdefs.h" #include "mem.h" #include "os.h" #include "ppmagic.h" #include "vcall.h" #include "x86.h" #define SIGNONSTATE_SPAWN 5 // ready to receive entity packets #define SIGNONSTATE_FULL 6 // fully connected, first non-delta packet received typedef void (*VCALLCONV f_StopRecording)(void *); typedef void (*VCALLCONV f_SetSignonState)(void *, int); static void *demorecorder; static struct con_cmd *cmd_stop; static bool *recording; static int *demonum; static f_SetSignonState orig_SetSignonState; static f_StopRecording orig_StopRecording; static con_cmdcb orig_stop_callback; static int nbits_msgtype; static int nbits_datalen; static int auto_demonum = 1; static bool auto_recording = false; DEF_CVAR(sst_autorecord, "Continue recording demos through map changes", 1, CON_ARCHIVE | CON_HIDDEN) static void VCALLCONV hook_StopRecording(void *this) { // This hook will get called twice per loaded save (in most games/versions, // at least, according to SAR people): first with m_bLoadgame set to false // and then with it set to true. This will set m_nDemoNumber to 0 and // m_bRecording to false orig_StopRecording(this); if (auto_recording && con_getvari(sst_autorecord)) { *demonum = auto_demonum; *recording = true; } else { auto_demonum = 1; auto_recording = false; } } static void VCALLCONV hook_SetSignonState(void *this, int state) { // SIGNONSTATE_FULL *may* happen twice per load, depending on the game, so // use SIGNONSTATE_SPAWN for demo number increase if (state == SIGNONSTATE_SPAWN && auto_recording) auto_demonum++; // Starting a demo recording will call this function with SIGNONSTATE_FULL // After a load, the engine's demo recorder will only start recording when // it reaches this state, so this is a good time to set the flag if needed else if (state == SIGNONSTATE_FULL) { // Changing sessions may unset the recording flag (or so says NeKzor), // so if we want to be recording, we want to tell the engine to record. // But also, if the engine is already recording, we want our state to // reflect *that*. IOW, if either thing is set, also set the other one. auto_recording |= *recording; *recording = auto_recording; // FIXME: this will override demonum incorrectly if the plugin is // loaded while demos are already being recorded if (auto_recording) *demonum = auto_demonum; } orig_SetSignonState(this, state); } static void hook_stop_callback(const struct con_cmdargs *args) { auto_recording = false; orig_stop_callback(args); } // The engine allows usermessages up to 255 bytes, we add 2 bytes of overhead, // and then there's the leading bits before that too (see create_message) static char bb_buf[DEMOREC_CUSTOM_MSG_MAX + 4]; static struct bitbuf bb = { bb_buf, sizeof(bb_buf), sizeof(bb_buf) * 8, 0, false, false, "SST" }; static void create_message(struct bitbuf *msg, const void *buf, int len) { // The way we pack our custom demo data is via a user message packet with // type "HudText" - this causes the client to do a text lookup which will // simply silently fail on invalid keys. By making the first byte null // (creating an empty string), we get the rest of the packet to stick in // whatever other data we want. // // Notes from Uncrafted: // > But yeah the data you want to append is as follows: // > - 6 bits (5 bits in older versions) for the message type - should be 23 // > for user message bitbuf_appendbits(msg, 23, nbits_msgtype); // > - 1 byte for the user message type - should be 2 for HudText bitbuf_appendbyte(msg, 2); // > - ~~an int~~ 11 or 12 bits for the length of your data in bits, // NOTE: this assumes len <= 254 bitbuf_appendbits(msg, len * 8, nbits_datalen); // > - your data // [first the aforementioned null byte, plus an arbitrary marker byte to // avoid confusion when parsing the demo later... bitbuf_appendbyte(msg, 0); bitbuf_appendbyte(msg, 0xAC); // ... and then just the data itself] bitbuf_appendbuf(msg, buf, len); // Thanks Uncrafted, very cool! } typedef void (*VCALLCONV WriteMessages_func)(void *this, struct bitbuf *msg); static WriteMessages_func WriteMessages = 0; void demorec_writecustom(void *buf, int len) { create_message(&bb, buf, len); WriteMessages(demorecorder, &bb); bitbuf_reset(&bb); } // XXX: probably want some general foreach-instruction macro once we start doing // this kind of hackery in multiple different places #define NEXT_INSN(p) do { \ int _len = x86_len(p); \ if (_len == -1) { \ con_warn("demorec: %s: unknown or invalid instruction\n", __func__); \ return false; \ } \ (p) += _len; \ } while (0) // This finds the "demorecorder" global variable (the engine-wide CDemoRecorder // instance). static inline bool find_demorecorder(struct con_cmd *cmd_stop) { #ifdef _WIN32 uchar *stopcb = (uchar *)con_getcmdcb(cmd_stop); // The "stop" command calls the virtual function demorecorder.IsRecording(), // so just look for the load of the "this" pointer into ECX for (uchar *p = stopcb; p - stopcb < 32;) { if (p[0] == X86_MOVRMW && p[1] == X86_MODRM(0, 1, 5)) { void **indirect = mem_loadptr(p + 2); demorecorder = *indirect; return true; } NEXT_INSN(p); } #else #warning TODO(linux): implement linux equivalent (cdecl!) #endif return false; } // This finds "m_bRecording" and "m_nDemoNumber" using the pointer to the // original "StopRecording" demorecorder function. static inline bool find_recmembers(void *stoprecording) { #ifdef _WIN32 for (uchar *p = (uchar *)stoprecording; p - (uchar *)stoprecording < 128;) { // m_nDemoNumber = 0 -> mov dword ptr [ + off], 0 // XXX: might end up wanting constants for the MRM field masks? if (p[0] == X86_MOVMIW && (p[1] & 0xC0) == 0x80 && mem_load32(p + 6) == 0) { demonum = mem_offset(demorecorder, mem_load32(p + 2)); } // m_bRecording = false -> mov byte ptr [ + off], 0 else if (p[0] == X86_MOVMI8 && (p[1] & 0xC0) == 0x80 && p[6] == 0) { recording = mem_offset(demorecorder, mem_load32(p + 2)); } if (recording && demonum) return true; // blegh NEXT_INSN(p); } #else // linux is probably different here idk #warning TODO(linux): implement linux equivalent (???) #endif return false; } // This finds the CDemoRecorder::WriteMessages() function, which takes a raw // network packet, wraps it up in the appropriate demo framing format and writes // it out to the demo file being recorded. static bool find_WriteMessages(void) { // TODO(compat): probably rewrite this to just scan for a call instruction! const uchar *insns = (*(uchar ***)demorecorder)[gamedata_vtidx_RecordPacket]; // RecordPacket calls WriteMessages pretty much right away: // 56 push esi // 57 push edi // 8B F1 mov esi,ecx // 8D BE lea edi,[esi + 0x68c] // 8C 06 00 00 // 57 push edi // E8 call CDemoRecorder_WriteMessages // B0 EF FF FF // So we just double check the byte pattern... static const uchar bytes[] = #ifdef _WIN32 HEXBYTES(56, 57, 8B, F1, 8D, BE, 8C, 06, 00, 00, 57, E8); #else #warning This is possibly different on Linux too, have a look! {-1, -1, -1, -1, -1, -1}; #endif if (!memcmp(insns, bytes, sizeof(bytes))) { ssize off = mem_loadoffset(insns + sizeof(bytes)); // ... and then offset is relative to the address of whatever is _after_ // the call instruction... because x86. WriteMessages = (WriteMessages_func)(insns + sizeof(bytes) + 4 + off); return true; } return false; } bool demorec_init(void) { if (!gamedata_has_vtidx_SetSignonState || !gamedata_has_vtidx_StopRecording) { con_warn("demorec: missing gamedata entries for this engine\n"); return false; } cmd_stop = con_findcmd("stop"); if (!cmd_stop) { // can *this* even happen? I hope not! con_warn("demorec: couldn't find \"stop\" command\n"); return false; } if (!find_demorecorder(cmd_stop)) { con_warn("demorec: couldn't find demo recorder instance\n"); return false; } void **vtable = *(void ***)demorecorder; // XXX: 16 is totally arbitrary here! figure out proper bounds later if (!os_mprot(vtable, 16 * sizeof(void *), PAGE_EXECUTE_READWRITE)) { #ifdef _WIN32 char err[128]; OS_WINDOWS_ERROR(err); #else const char *err = strerror(errno); #endif con_warn("demorec: couldn't unprotect CDemoRecorder vtable: %s\n", err); return false; } if (!find_recmembers(vtable[7])) { // XXX: stop hardcoding this!? con_warn("demorec: couldn't find m_bRecording and m_nDemoNumber\n"); return false; } orig_SetSignonState = (f_SetSignonState)hook_vtable(vtable, gamedata_vtidx_SetSignonState, (void *)&hook_SetSignonState); orig_StopRecording = (f_StopRecording)hook_vtable(vtable, gamedata_vtidx_StopRecording, (void *)&hook_StopRecording); orig_stop_callback = cmd_stop->cb; cmd_stop->cb = &hook_stop_callback; sst_autorecord->base.flags &= ~CON_HIDDEN; return true; } // make custom data a separate feature so we don't lose autorecording if we // can't find the WriteMessage stuff bool demorec_custom_init(void) { if (!gamedata_has_vtidx_GetEngineBuildNumber || !gamedata_has_vtidx_RecordPacket) { con_warn("demorec: custom: missing gamedata entries for this engine\n"); return false; } // More UncraftedkNowledge: // > yeah okay so [the usermessage length is] 11 bits if the demo protocol // > is 11 or if the game is l4d2 and the network protocol is 2042. // > otherwise it's 12 bits // > there might be some other l4d2 versions where it's 11 but idk // So here we have to figure out the network protocol version! void *clientiface; uint buildnum; // TODO(compat): probably expose VEngineClient/VEngineServer some other way // if it's useful elsewhere later!? if (clientiface = factory_engine("VEngineClient013", 0)) { typedef uint (*VCALLCONV GetEngineBuildNumber_func)(void *this); buildnum = (*(GetEngineBuildNumber_func **)clientiface)[ gamedata_vtidx_GetEngineBuildNumber](clientiface); } // add support for other interfaces here: // else if (clientiface = factory_engine("VEngineClient0XX", 0)) { // ... // } else { return false; } // condition is redundant until other GetEngineBuildNumber offsets are added // if (GAMETYPE_MATCHES(L4D2)) { nbits_msgtype = 6; // based on Some Code I Read, buildnum *should* be the protocol version, // however L4D2 returns the actual game version instead, because sure // why not. The only practical difference though is that the network // protocol froze after 2042, so we just have to do a >=. No big deal // really. if (buildnum >= 2042) nbits_datalen = 11; else nbits_datalen = 12; // } return find_WriteMessages(); } void demorec_end(void) { void **vtable = *(void ***)demorecorder; unhook_vtable(vtable, gamedata_vtidx_SetSignonState, (void *)orig_SetSignonState); unhook_vtable(vtable, gamedata_vtidx_StopRecording, (void *)orig_StopRecording); cmd_stop->cb = orig_stop_callback; } // vi: sw=4 ts=4 noet tw=80 cc=80