/* * Copyright © 2021 Michael Smith * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */ #ifndef INC_BITBUF_H #define INC_BITBUF_H #include "intdefs.h" // NOTE: This code assumes it's running on a little endian machine, because, // well, the game runs on a little endian machine. // *technically* this could break unit tests in a contrived cross-compile // scenario? right now none of the tests care about actual bit values, and we // don't cross compile, so this won't matter till later. :) // handle 8 bytes at a time (COULD do 16 with SSE, but who cares this is fine) typedef uvlong bitbuf_cell; static const int bitbuf_cell_bits = sizeof(bitbuf_cell) * 8; static const int bitbuf_align = _Alignof(bitbuf_cell); /* A bit buffer, ABI-compatible with bf_write defined in tier1/bitbuf.h */ struct bitbuf { union { char *buf; /* NOTE: the buffer MUST be aligned as bitbuf_cell! */ bitbuf_cell *buf_as_cells; }; int sz, nbits, curbit; bool overflow, assert_on_overflow; const char *debugname; }; /* Append a value to the bitbuffer, with a specfied length in bits. */ static inline void bitbuf_appendbits(struct bitbuf *bb, bitbuf_cell x, int nbits) { int idx = bb->curbit / bitbuf_cell_bits; int shift = bb->curbit % bitbuf_cell_bits; // OR into the existing cell (lower bits were already set!) bb->buf_as_cells[idx] |= x << shift; // assign the next cell (that also clears the upper bits for the next OR) // note: if nbits fits in the first cell, this just 0s the next cell, which // is absolutely fine bb->buf_as_cells[idx + 1] = x >> (bitbuf_cell_bits - shift); bb->curbit += nbits; } /* Append a byte to the bitbuffer - same as appendbits(8) but more convenient */ static inline void bitbuf_appendbyte(struct bitbuf *bb, uchar x) { bitbuf_appendbits(bb, x, 8); } /* Append a sequence of bytes to the bitbuffer, with length given in bytes */ static inline void bitbuf_appendbuf(struct bitbuf *bb, const char *buf, uint len) { // NOTE! This function takes advantage of the fact that nothing unaligned // is page aligned, so accessing slightly outside the bounds of buf can't // segfault. This is absolutely definitely technically UB, but it's unit // tested and apparently works in practice. If something weird happens // further down the line, sorry! usize unalign = (usize)buf % bitbuf_align; if (unalign) { // round down the pointer bitbuf_cell *p = (bitbuf_cell *)((usize)buf & ~(bitbuf_align - 1)); // shift the stored value (if it were big endian, the shift would have // to be the other way, or something) bitbuf_appendbits(bb, *p >> (unalign * 8), (bitbuf_align - unalign) * 8); buf += sizeof(bitbuf_cell) - unalign; len -= unalign; } bitbuf_cell *aligned = (bitbuf_cell *)buf; for (; len > sizeof(bitbuf_cell); len -= sizeof(bitbuf_cell), ++aligned) { bitbuf_appendbits(bb, *aligned, bitbuf_cell_bits); } // unaligned end bytes bitbuf_appendbits(bb, *aligned, len * 8); } /* Clear the bitbuffer to make it ready to append new data */ static inline void bitbuf_reset(struct bitbuf *bb) { bb->buf[0] = 0; // we have to zero out the lowest cell since it gets ORed bb->curbit = 0; } #endif // vi: sw=4 ts=4 noet tw=80 cc=80