# CGameMovement vtidx_CheckJumpButton Portal1_3420 22 + NVDTOR 2013 28 + NVDTOR L4D 32 + NVDTOR L4DS 33 + NVDTOR Portal2 35 + NVDTOR off_mv 8 Portal1_3420 4 # IServerGameDLL vtidx_GetAllServerClasses 10 2013 11 # TODO(compat): BMS 11 # I(Server|Client)Unknown vtidx_GetBaseEntity 4 + NVDTOR # CBaseEntity or CBasePlayer or something off_netprop_statechanged L4D 88 off_simtime L4D 128 vtidx_Spawn L4D2 22 + NVDTOR TheLastStand 23 + NVDTOR vtidx_Teleport L4D1 104 + NVDTOR L4D2 116 + NVDTOR # TODO(linux): might actually be 119!?!? TheLastStand 117 + NVDTOR # I dunno why JAiZ changed this # CGlobalVars off_curtime 12 off_edicts L4D 88 # IServerGameDLL vtidx_GameFrame 4 vtidx_GameShutdown 7 # CDirector vtidx_OnGameplayStart L4D2 11 # note: just happens to be the same on linux! L4D1 11 # vi: sw=4 ts=4 noet tw=80 cc=80