# Format: variable sendtable[/subtable/...]/property # Example: off_coolvar CClassName/m_pSubTableThing/m_fCoolVariable off_entpos CBaseEntity/m_vecOrigin # look angles, currently just for L4D1/2, can add other games as needed off_eyeang CCSPlayer/m_angEyeAngles[0] # vi: sw=4 ts=4 noet tw=80 cc=80