// This follows a different format to the other gamedata files. // It simply assigns variable names to network table property name strings. // Network names are classname/propname, e.g. CBasePlayer/m_fWhatever off_entpos CBaseEntity/m_vecOrigin // look angles, currently just for L4D1/2, can add other games as needed off_eyeang "CCSPlayer/m_angEyeAngles[0]" // vi: sw=4 ts=4 noet tw=80 cc=80 ft=text