// = engine library = // ICvar // XXX: const and non-const entries might be flipped here on Windows, not 100% // sure. kind of just choosing not to care thusfar, as it still works the same! vtidx_AllocateDLLIdentifier { default 5 Portal2 8 } vtidx_RegisterConCommand { default 6 Portal2 9 } vtidx_UnregisterConCommands { default 8 Portal2 11 } //vtidx_FindComandBase { default 10 Portal2 13 } // unused vtidx_FindVar { default 12 Portal2 15 } //vtidx_FindVar_const { default 13 Portal2 16 } // e.g. this might be wrong(???) vtidx_FindCommand { default 14 Portal2 17 } vtidx_CallGlobalChangeCallbacks { default 20 L4Dx 18 Portal2 21 } vtidx_ConsoleColorPrintf { OrangeBoxbased 23 L4Dx 21 Portal2 24 } // CDemoRecorder vtidx_SetSignonState 3 vtidx_StopRecording 7 vtidx_RecordPacket 11 // VEngineClient vtidx_GetGameDirectory { Client015 35 // current portal 2 Client014 { L4D2 73 // YES IT'S SEVENTY THREE ALL OF A SUDDEN. 2013 35 } Client013 { L4Dx 36 // AND THEN THEY CHANGED IT BACK LATER! (on 2.0.4.1) default 35 // <- most things have this! } Client012 37 // dmomm, ep1, ... } vtidx_GetEngineBuildNumber { L4D2 { Client013 99 //Client014 ??? // TODO(compat): find out what this is (maybe 136?) } } // IGameUIFuncs vtidx_GetDesktopResolution 5 // IGame/CGame vtidx_DispatchAllStoredGameMessages 16 // VEngineServer vtidx_PEntityOfEntIndex { OrangeBox 19 } // probably OE too but??? vtidx_ServerCommand { OrangeBoxbased 36 } sz_edict { default 20 L4Dbased 16 // see engineapi.h comment } // SendProp sz_SendProp { // wrapping all these in 005 for right now. // will need at least 009 as well at some point! SrvDLL005 { OrangeBox 76 L4D1 80 L4D2 84 Portal2 84 } //2013 80 // TODO(compat): not sure about 2013/009 yet } off_SP_varname { SrvDLL005 { OrangeBox 44 //L4Dbased 48 // TODO(compat): haven't tested Survivors // for now do this instead: L4D 48 Portal2 48 } //2013 48 // TODO(compat): not sure about 2013/009 yet pt2 } off_SP_offset { SrvDLL005 { OrangeBox 68 L4D1 72 L4D2 76 Portal2 76 } //2013 72 // TODO(compat): not sure about 2013/009 yet pt3 } // IEngineVGuiInternal/CEngineVGui vtidx_VGuiConnect { // note: the actual name is Connect() but that's too generic default "3 + NVDTOR" Portal2 "4 + NVDTOR" // ActivateGameUI added } vtidx_VGuiIsInitialized { // likewise, function is just called IsInitialized() default "6 + NVDTOR" Portal2 "7 + NVDTOR" } // vi: sw=4 ts=4 noet tw=80 cc=80 ft=plain