From eb41c78c9ff23429f054d9cc280c41917acc2736 Mon Sep 17 00:00:00 2001 From: Michael Smith Date: Thu, 29 Aug 2024 23:03:11 +0100 Subject: Add very basic client console messaging for L4D2 This isn't totally ideal - it'd be nice to have a way to get colours working, at least for errors/warnings. But it might not really be possible to do that without custom networking stuff, so this will do for the forseeable future. The main goal is just to be able to have CON_SERVERSIDE commands actually give output to the relevant player. --- src/sst.c | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/sst.c') diff --git a/src/sst.c b/src/sst.c index d580a30..ba0ba1f 100644 --- a/src/sst.c +++ b/src/sst.c @@ -498,8 +498,6 @@ static const char *VCALLCONV GetPluginDescription(void *this) { return LONGNAME " v" VERSION; } -DECL_VFUNC_DYN(void, ServerCommand, const char *) - DEF_EVENT(ClientActive, struct edict */*player*/) DEF_EVENT(Tick, bool /*simulating*/) -- cgit v1.2.3