From 01ec55edd9f767bebb1222c88f0e53e9cf8b2d59 Mon Sep 17 00:00:00 2001 From: Michael Smith Date: Mon, 5 Aug 2024 21:00:17 +0100 Subject: Bump the version to 0.7, ahead of next release --- src/sst.c | 13 +++---------- 1 file changed, 3 insertions(+), 10 deletions(-) (limited to 'src/sst.c') diff --git a/src/sst.c b/src/sst.c index e64ea58..de04b88 100644 --- a/src/sst.c +++ b/src/sst.c @@ -224,11 +224,11 @@ DEF_CCMD_HERE(sst_printversion, "Display plugin version information", 0) { // interested parties identify the version of SST used by just writing a dummy // cvar to the top of the demo. this will be removed later, once there's a less // stupid way of achieving the same goal. -#if VERSION_MAJOR != 0 || VERSION_MINOR != 6 +#if VERSION_MAJOR != 0 || VERSION_MINOR != 7 #error Need to change this manually, since codegen requires it to be spelled \ out in DEF_CVAR - better yet, can we get rid of this yet? #endif -DEF_CVAR(__sst_0_6_beta, "", 0, CON_HIDDEN | CON_DEMO) +DEF_CVAR(__sst_0_7_beta, "", 0, CON_HIDDEN | CON_DEMO) // most plugin callbacks are unused - define dummy functions for each signature static void VCALLCONV nop_v_v(void *this) {} @@ -254,14 +254,7 @@ static bool already_loaded = false, skip_unload = false; // auto-update message. see below in do_featureinit() static const char *updatenotes = "\ -* Added sst_xhair_* commands to draw a custom crosshair overlay\n\ -* Added Left 4 Dead cutscene skipping on quick-reset (sst_l4d_quickreset_fastfwd)\n\ -* Fixed crashing on newest Left 4 Dead 2 Steam update\n\ -* Fixed broken autoload registration in some earlier engine branches\n\ -* Added mouse factor support to the current Left 4 Dead 1 version on Steam\n\ -* Removed requirement to install Visual C++ runtime redistributable\n\ -* Made various internal preparations for more cool stuff in the future\n\ -* Cleaned up even more code and fixed a few minor bugs, because nobody's perfect\n\ +* Reorganised a bunch internal stuff, as always\n\ "; #include // generated by build/codegen.c -- cgit v1.2.3