From 1a5c55eb89c22e8822ec057a3731a6d753f13859 Mon Sep 17 00:00:00 2001 From: Michael Smith Date: Sat, 30 Apr 2022 00:23:31 +0100 Subject: Centralise engine access, add Portal FOV changer - A bunch of stuff is now defined in one header, engineapi.h - engineapi.c is responsible for setting up any interfaces/stuff that's used in more than one place - mkgamedata is pretty much rewritten and now supports nested conditionals - gamedata variables no longer have the gamedata_ prefix because it was just annoyingly long all the time - vcall macros are somewhat revamped and support dynamic (gamedata) indices - Portal 1 FOV can be set anywhere from 75-120 using fov_desired - tested in both the main versions currently used by runners - A few typos were also fixed ("intput," "writeable," "indexes") --- src/gametype.h | 23 ++++++++++++++--------- 1 file changed, 14 insertions(+), 9 deletions(-) (limited to 'src/gametype.h') diff --git a/src/gametype.h b/src/gametype.h index ff39785..7c8fa3f 100644 --- a/src/gametype.h +++ b/src/gametype.h @@ -19,19 +19,24 @@ #include "intdefs.h" -extern u32 _gametype_tag; +extern u64 _gametype_tag; #define _gametype_tag_OE 1 // TODO(compat): detect in con_init, even if just to fail (VEngineServer broke) // TODO(compat): buy dmomm in a steam sale to implement and test the above, lol -#define _gametype_tag_DMoMM 2 -#define _gametype_tag_OrangeBox 4 -#define _gametype_tag_L4D1 8 -#define _gametype_tag_L4D2 16 -#define _gametype_tag_L4DS 32 -#define _gametype_tag_Portal1 64 -#define _gametype_tag_Portal2 128 -#define _gametype_tag_2013 256 +#define _gametype_tag_DMoMM (1 << 1) +#define _gametype_tag_OrangeBox (1 << 2) +#define _gametype_tag_L4D1 (1 << 3) +#define _gametype_tag_L4D2 (1 << 4) +#define _gametype_tag_L4DS (1 << 5) +#define _gametype_tag_Portal1 (1 << 6) +#define _gametype_tag_Portal2 (1 << 7) +#define _gametype_tag_2013 (1 << 8) +#define _gametype_tag_Client015 (1 << 9) +#define _gametype_tag_Client014 (1 << 10) +#define _gametype_tag_Client013 (1 << 11) +#define _gametype_tag_Client012 (1 << 12) +#define _gametype_tag_Server021 (1 << 13) #define _gametype_tag_L4D (_gametype_tag_L4D1 | _gametype_tag_L4D2) // XXX: *stupid* naming, refactor later (damn Survivors ruining everything) -- cgit v1.2.3