From 64f127a22f7661dc7a9953dc458585c3eb5adc0c Mon Sep 17 00:00:00 2001 From: Michael Smith Date: Sun, 17 Dec 2023 01:50:21 +0000 Subject: Cancel fast-forward after the player disconnects Avoids spurious and confusing fast-forward behaviour in the event of resetting a run, then disconnecting early and deciding to load some other map. Also fixes a stupid typo (s/propand/propane/). --- src/gameserver.h | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) create mode 100644 src/gameserver.h (limited to 'src/gameserver.h') diff --git a/src/gameserver.h b/src/gameserver.h new file mode 100644 index 0000000..f27ad5c --- /dev/null +++ b/src/gameserver.h @@ -0,0 +1,28 @@ +/* + * Copyright © 2023 Michael Smith + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH + * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY + * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, + * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM + * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR + * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR + * PERFORMANCE OF THIS SOFTWARE. + */ + +#ifndef INC_GAMESERVER_H +#define INC_GAMESERVER_H + +/* + * Returns the spawn count / server number which the engine increments every new + * map. Can be used to help keep track of map changes, disconnects and such. + */ +int gameserver_spawncount(void); + +#endif + +// vi: sw=4 ts=4 noet tw=80 cc=80 -- cgit v1.2.3