From 44902cb49cd51e2bb2f1cef05cb3c0e799b83434 Mon Sep 17 00:00:00 2001 From: Michael Smith Date: Sat, 3 Aug 2024 16:11:57 +0100 Subject: Rework OS abstractions - As much as possible avoid dragging system headers into translation units. This should avoid namespace pollution and, hopefully, speed up builds a little bit. - Avoid leaning on the UCRT so much on Windows - prefer native win32 calls and native file handles except where doing so is inconvenient (in particular, for stat(), which we might try and replace later). - Also, switch from SystemFunction036 to ProcessPrng on Windows. This requires us to generate a stub for bcryptprimitives.dll because Microsoft haven't bothered to provide a link library, but the function is better-documented and seems to be a more direct under-the-hood call as well. Apparently it's what's used by the major web browsers these days, which seems like a good indication it's stable and trusted. - Lastly, remove a bunch of functions and macros and stuff that weren't actually being used. It seems good to try and keep the scope of OS-dependent stuff relatively contained and only add to it when actually required. --- src/gameinfo.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/gameinfo.c') diff --git a/src/gameinfo.c b/src/gameinfo.c index 85220a8..d535a44 100644 --- a/src/gameinfo.c +++ b/src/gameinfo.c @@ -1,5 +1,5 @@ /* - * Copyright © 2023 Michael Smith + * Copyright © 2024 Michael Smith * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above @@ -15,6 +15,9 @@ */ #include +#ifdef _WIN32 +#include // MultiByteToWideChar() +#endif #include "engineapi.h" #include "errmsg.h" -- cgit v1.2.3