From 324ebec00666aeaa45828712fcc27b70ef86350a Mon Sep 17 00:00:00 2001 From: Michael Smith Date: Mon, 20 Nov 2023 20:22:55 +0000 Subject: Add cutscene skipping to L4D quick reset Also done with quite a lot of RE help from bill - thanks again! --- src/engineapi.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/engineapi.c') diff --git a/src/engineapi.c b/src/engineapi.c index fe34f64..768510d 100644 --- a/src/engineapi.c +++ b/src/engineapi.c @@ -37,6 +37,8 @@ ifacefactory factory_client = 0, factory_server = 0, factory_engine = 0, struct VEngineClient *engclient; struct VEngineServer *engserver; +void *srvdll; + DECL_VFUNC(void *, GetGlobalVars, 1) // seems to be very stable, thank goodness void *globalvars; @@ -47,8 +49,6 @@ DECL_VFUNC_DYN(void *, GetAllServerClasses) #include // generated by build/mkentprops.c -static void *srvdll; - bool engineapi_init(int pluginver) { if (!con_detect(pluginver)) return false; pluginhandler = factory_engine("ISERVERPLUGINHELPERS001", 0); @@ -78,7 +78,7 @@ bool engineapi_init(int pluginver) { vgui = factory_engine("VEngineVGui001", 0); // TODO(compat): add this back when there's gamedata for 009 (no point atm) - /*if (srvdll = factory_engine("ServerGameDLL009", 0)) { + /*if (srvdll = factory_server("ServerGameDLL009", 0)) { _gametype_tag |= _gametype_tag_SrvDLL009; }*/ if (srvdll = factory_server("ServerGameDLL005", 0)) { -- cgit v1.2.3