From 1a5c55eb89c22e8822ec057a3731a6d753f13859 Mon Sep 17 00:00:00 2001 From: Michael Smith Date: Sat, 30 Apr 2022 00:23:31 +0100 Subject: Centralise engine access, add Portal FOV changer - A bunch of stuff is now defined in one header, engineapi.h - engineapi.c is responsible for setting up any interfaces/stuff that's used in more than one place - mkgamedata is pretty much rewritten and now supports nested conditionals - gamedata variables no longer have the gamedata_ prefix because it was just annoyingly long all the time - vcall macros are somewhat revamped and support dynamic (gamedata) indices - Portal 1 FOV can be set anywhere from 75-120 using fov_desired - tested in both the main versions currently used by runners - A few typos were also fixed ("intput," "writeable," "indexes") --- src/engineapi.c | 50 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 src/engineapi.c (limited to 'src/engineapi.c') diff --git a/src/engineapi.c b/src/engineapi.c new file mode 100644 index 0000000..54671a8 --- /dev/null +++ b/src/engineapi.c @@ -0,0 +1,50 @@ +/* + * Copyright © 2022 Michael Smith + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH + * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY + * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, + * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM + * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR + * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR + * PERFORMANCE OF THIS SOFTWARE. + */ + +#include "engineapi.h" +#include "gametype.h" +#include "intdefs.h" + +u64 _gametype_tag = 0; // declared in gametype.h but seems sensible enough here + +ifacefactory factory_client = 0, factory_server = 0, factory_engine = 0, + factory_inputsystem = 0; + +struct VEngineClient *engclient; +struct VEngineServer *engserver; + +void engineapi_init(void) { + if (engclient = factory_engine("VEngineClient015", 0)) { + _gametype_tag |= _gametype_tag_Client015; + } + else if (engclient = factory_engine("VEngineClient014", 0)) { + _gametype_tag |= _gametype_tag_Client014; + } + else if (engclient = factory_engine("VEngineClient013", 0)) { + _gametype_tag |= _gametype_tag_Client013; + } + else if (engclient = factory_engine("VEngineClient012", 0)) { + _gametype_tag |= _gametype_tag_Client012; + } + + if (engserver = factory_engine("VEngineServer021", 0)) { + _gametype_tag |= _gametype_tag_Server021; + } + // else if (engserver = others as needed...) { + // } +} + +// vi: sw=4 ts=4 noet tw=80 cc=80 -- cgit v1.2.3