From da6f343032cb01597dc7866e66f091adf3243a62 Mon Sep 17 00:00:00 2001 From: Michael Smith Date: Sat, 20 Nov 2021 03:10:50 +0000 Subject: Initial public snapshot With code from Bill. Thanks Bill! --- src/demorec.c | 218 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 218 insertions(+) create mode 100644 src/demorec.c (limited to 'src/demorec.c') diff --git a/src/demorec.c b/src/demorec.c new file mode 100644 index 0000000..8e4c2c2 --- /dev/null +++ b/src/demorec.c @@ -0,0 +1,218 @@ +/* + * Copyright © 2021 Willian Henrique + * Copyright © 2021 Michael Smith + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH + * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY + * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, + * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM + * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR + * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR + * PERFORMANCE OF THIS SOFTWARE. + */ + +#include + +#include "con_.h" +#include "hook.h" +#include "gamedata.h" +#include "intdefs.h" +#include "mem.h" +#include "os.h" +#include "udis86.h" +#include "vcall.h" + +#define SIGNONSTATE_SPAWN 5 // ready to receive entity packets +#define SIGNONSTATE_FULL 6 // fully connected, first non-delta packet receieved + +typedef void (*VCALLCONV f_StopRecording)(void *); +typedef void (*VCALLCONV f_SetSignonState)(void *, int); + +static void *demorecorder; +static struct con_cmd *cmd_stop; +static bool *recording; +static int *demonum; +static f_SetSignonState orig_SetSignonState; +static f_StopRecording orig_StopRecording; +static con_cmdcb orig_stop_callback; + +static int auto_demonum = 1; +static bool auto_recording = false; + +DEF_CVAR(sst_autorecord, "Continue recording demos through map changes", + "0", CON_ARCHIVE | CON_HIDDEN) + +static void VCALLCONV hook_StopRecording(void *this) { + // This hook will get called twice per loaded save (in most games/versions, + // at least, according to SAR people): first with m_bLoadgame set to false + // and then with it set to true. This will set m_nDemoNumber to 0 and + // m_bRecording to false + orig_StopRecording(this); + + if (auto_recording && con_getvari(sst_autorecord)) { + *demonum = auto_demonum; + *recording = true; + } + else { + auto_demonum = 1; + auto_recording = false; + } +} + +static void VCALLCONV hook_SetSignonState(void *this, int state) { + // SIGNONSTATE_FULL *may* happen twice per load, depending on the game, so + // use SIGNONSTATE_SPAWN for demo number increase + if (state == SIGNONSTATE_SPAWN && auto_recording) auto_demonum++; + // Starting a demo recording will call this function with SIGNONSTATE_FULL + // After a load, the engine's demo recorder will only start recording when + // it reaches this state, so this is a good time to set the flag if needed + else if (state == SIGNONSTATE_FULL) { + // Changing sessions may unset the recording flag (or so says NeKzor), + // so if we want to be recording, we want to tell the engine to record. + // But also, if the engine is already recording, we want our state to + // reflect *that*. IOW, if either thing is set, also set the other one. + auto_recording |= *recording; *recording = auto_recording; + + // FIXME: this will override demonum incorrectly if the plugin is + // loaded while demos are already being recorded + if (auto_recording) *demonum = auto_demonum; + } + orig_SetSignonState(this, state); +} + +static void hook_stop_callback(const struct con_cmdargs *args) { + auto_recording = false; + orig_stop_callback(args); +} + +// This finds the "demorecorder" global variable (the engine-wide CDemoRecorder +// instance). +static inline void *find_demorecorder(struct con_cmd *cmd_stop) { + // The "stop" command calls the virtual function demorecorder.IsRecording(), + // so just look for the load of the "this" pointer + struct ud udis; + ud_init(&udis); + ud_set_mode(&udis, 32); + ud_set_input_buffer(&udis, (uchar *)con_getcmdcb(cmd_stop), 32); + while (ud_disassemble(&udis)) { +#ifdef _WIN32 + if (ud_insn_mnemonic(&udis) == UD_Imov) { + const struct ud_operand *dest = ud_insn_opr(&udis, 0); + const struct ud_operand *src = ud_insn_opr(&udis, 1); + // looking for a mov from an address into ECX, as per thiscall + if (dest->type == UD_OP_REG && dest->base == UD_R_ECX && + src->type == UD_OP_MEM) { + return *(void **)src->lval.udword; + } + } +#else +#error TODO(linux): implement linux equivalent (cdecl!) +#endif + } + return 0; +} + +// This finds "m_bRecording" and "m_nDemoNumber" using the pointer to the +// original "StopRecording" demorecorder function +static inline bool find_recmembers(void *stop_recording_func, void *demorec) { + struct ud udis; + ud_init(&udis); + ud_set_mode(&udis, 32); + // TODO(opt): consider the below: is it really needed? does it matter? + // way overshooting the size of the function in bytes to make sure it + // accomodates for possible differences in different games. we make sure + // to stop early if we find a RET so should be fine + ud_set_input_buffer(&udis, (uchar *)stop_recording_func, 200); + while (ud_disassemble(&udis)) { +#ifdef _WIN32 + enum ud_mnemonic_code code = ud_insn_mnemonic(&udis); + if (code == UD_Imov) { + const struct ud_operand *dest = ud_insn_opr(&udis, 0); + const struct ud_operand *src = ud_insn_opr(&udis, 1); + // m_nDemoNumber and m_bRecording are both set to 0 + // looking for movs with immediates equal to 0 + // the byte immediate refers to m_bRecording + if (src->type == UD_OP_IMM && src->lval.ubyte == 0) { + if (src->size == 8) { + recording = (bool *)mem_offset(demorec, dest->lval.udword); + } + else { + demonum = (int *)mem_offset(demorec, dest->lval.udword); + } + if (recording && demonum) return true; // blegh + } + } + else if (code == UD_Iret) { + return false; + } +#else // linux is probably different here idk +#error TODO(linux): implement linux equivalent +#endif + } + return false; +} + +bool demorec_init(void) { + if (!gamedata_has_vtidx_SetSignonState || + !gamedata_has_vtidx_StopRecording) { + con_warn("demorec: missing gamedata entries for this engine\n"); + return false; + } + + cmd_stop = con_findcmd("stop"); + if (!cmd_stop) { // can *this* even happen? I hope not! + con_warn("demorec: couldn't find \"stop\" command\n"); + return false; + } + + demorecorder = find_demorecorder(cmd_stop); + if (!demorecorder) { + con_warn("demorec: couldn't find demo recorder instance\n"); + return false; + } + + void **vtable = *(void ***)demorecorder; + + // XXX: 16 is totally arbitrary here! figure out proper bounds later + if (!os_mprot(vtable, 16 * sizeof(void *), PAGE_EXECUTE_READWRITE)) { +#ifdef _WIN32 + char err[128]; + OS_WINDOWS_ERROR(err); +#else + const char *err = strerror(errno); +#endif + con_warn("demorec: couldn't unprotect CDemoRecorder vtable: %s\n", err); + return false; + } + + if (!find_recmembers(vtable[7], demorecorder)) { + con_warn("demorec: couldn't find m_bRecording and m_nDemoNumber\n"); + return false; + } + + orig_SetSignonState = (f_SetSignonState)hook_vtable(vtable, + gamedata_vtidx_SetSignonState, (void *)&hook_SetSignonState); + orig_StopRecording = (f_StopRecording)hook_vtable(vtable, + gamedata_vtidx_StopRecording, (void *)&hook_StopRecording); + + orig_stop_callback = cmd_stop->cb; + cmd_stop->cb = &hook_stop_callback; + + sst_autorecord->base.flags &= ~CON_HIDDEN; + return true; +} + +void demorec_end(void) { + void **vtable = *(void ***)demorecorder; + unhook_vtable(vtable, gamedata_vtidx_SetSignonState, + (void *)orig_SetSignonState); + unhook_vtable(vtable, gamedata_vtidx_StopRecording, + (void *)orig_StopRecording); + cmd_stop->cb = orig_stop_callback; +} + +// vi: sw=4 ts=4 noet tw=80 cc=80 -- cgit v1.2.3