From 117f3ad6ae3fb6df54bc553bd1efbab080d39606 Mon Sep 17 00:00:00 2001 From: Michael Smith Date: Mon, 25 Apr 2022 04:24:52 +0100 Subject: Add engine_no_focus_sleep backport, fix codegen Default gamedata values actually work the way they're supposed to now. --- src/build/mkgamedata.c | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) (limited to 'src/build') diff --git a/src/build/mkgamedata.c b/src/build/mkgamedata.c index e2e59ff..c5f6820 100644 --- a/src/build/mkgamedata.c +++ b/src/build/mkgamedata.c @@ -68,6 +68,7 @@ struct ent { }; struct ent *next; } *ents_head, **ents_tail = &ents_head; +const char **curdefval; // dumb hacky afterthought, woopsy struct parsestate { const os_char *filename; @@ -106,15 +107,20 @@ static void kv_cb(enum kv_token type, const char *p, uint len, void *ctxt) { e->next = 0; *ents_tail = e; ents_tail = &e->next; + curdefval = &e->defval; // dumb hacky afterthought part 2 break; case KV_NEST_END: state->incond = false; break; case KV_VAL: case KV_VAL_QUOTED: if (state->incond) { - // dumb special case mentioned above + // continuation of dumb hackiness if (!strcmp(state->lastkey, "default")) { - (*ents_tail)->defval = state->lastkey; + char *s = malloc(len + 1); + if (!s) die("couldn't allocate default value string"); + memcpy(s, p, len); + s[len] = '\0'; + *curdefval = s; break; } struct ent_cond *c = malloc(sizeof(*c)); @@ -203,7 +209,7 @@ F( "#define gamedata_has_%s true", e->name) for (struct ent *e = ents_head; e; e = e->next) { if (e->iscond) { if (e->defval) { -F( "int gamedata_%s = %s", e->name, e->defval); +F( "int gamedata_%s = %s;", e->name, e->defval); } else { F( "int gamedata_%s;", e->name); @@ -216,7 +222,10 @@ _( "void gamedata_init(void) {") for (struct ent *e = ents_head; e; e = e->next) { if (e->iscond) { for (struct ent_cond *c = e->cond; c; c = c->next) { - if (!e->defval) { + if (e->defval) { +F( " if (GAMETYPE_MATCHES(%s)) gamedata_%s = %s;", c->name, e->name, c->expr) + } + else { // XXX: not bothering to generate `else`s. technically this // has different semantics; we hope that the compiler can // just do the right thing either way. @@ -225,9 +234,6 @@ F( " gamedata_%s = %s;", e->name, c->expr) F( " gamedata_has_%s = true;", e->name) _( " }") } - else { -F( " if (GAMETYPE_MATCHES(%s)) %s = %s;", c->name, e->name, c->expr) - } } } } -- cgit v1.2.3