From c2bb37238d02e1634242607a9079c5033138ced7 Mon Sep 17 00:00:00 2001 From: Willian Henrique Date: Mon, 8 May 2023 18:38:48 -0300 Subject: Add command to reset L4D2 vote cooldowns In most versions of L4D2, players cannot call a vote (e.g. switch campaign, change difficulty, restart campaign) more than once every 3 minutes. This makes resetting on a first map a pain, usually requiring reloading the map to reset the vote state. This new sst_l4d_vote_cooldown_reset command empties the list of structures tracking vote callers, allowing all players to vote again immediately. This should make resetting runs a lot easier on versions without unlimited votes. --- gamedata/gamelib.kv | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'gamedata') diff --git a/gamedata/gamelib.kv b/gamedata/gamelib.kv index cebcec5..8de1013 100644 --- a/gamedata/gamelib.kv +++ b/gamedata/gamelib.kv @@ -22,6 +22,12 @@ vtidx_GetBaseEntity "4 + NVDTOR" // CBaseEntity or CBasePlayer or something off_netprop_statechanged { L4D 88 } off_simtime { L4D 128 } +vtidx_Spawn { + L4D2 { + default "22 + NVDTOR" + TheLastStand "23 + NVDTOR" + } +} vtidx_Teleport { L4D "104 + NVDTOR" L4D2 { -- cgit v1.2.3