From 6ed562049ec6df12d436a7d44cd3d705c523a01c Mon Sep 17 00:00:00 2001 From: Matthew Wozniak Date: Sat, 2 Sep 2023 16:27:45 +0100 Subject: Add a way to fast-forward game time This will be mostly useful for skipping cutscenes in Left 4 Dead games. It may work in other games, but probably won't really be as useful. Committer's note: this was adapted a fair bit from woz's original code, hence the joint copyright, but he did most the hard work of figuring out how to get this deep into the engine's call stack. Thanks! bill also provided a fair bit of help figuring out missing gamedata and fixing compatibility with L4D2 2147 and later. Also thanks! --- gamedata/engine.kv | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) (limited to 'gamedata') diff --git a/gamedata/engine.kv b/gamedata/engine.kv index 829e9e8..d8d51ca 100644 --- a/gamedata/engine.kv +++ b/gamedata/engine.kv @@ -105,4 +105,24 @@ vtidx_VGuiIsInitialized { // likewise, function is just called IsInitialized() L4Dbased "7 + NVDTOR" } +// CDedicatedServerAPI +vtidx_RunFrame 7 + +// IEngine +vtidx_Frame "4 + NVDTOR" + +// CEngineTool +vtidx_GetRealTime { + default 34 // HL2, P1, L4D1, BMS + // OE, DMoMM 24 + L4D2 35 + Portal2 36 +} +vtidx_HostFrameTime { + default 35 + // OE, DMoMM 25 + L4D2 38 + Portal2 39 +} + // vi: sw=4 ts=4 noet tw=80 cc=80 ft=text -- cgit v1.2.3