From 9f8ea7c75f1b0a114f60bc6b7a95fa51857e8a96 Mon Sep 17 00:00:00 2001 From: Michael Smith Date: Wed, 30 Mar 2022 01:09:21 +0100 Subject: Make build scripts *slightly* more flexible They're still temporary, I promise, but this will make tweaking the toolchain or turning debug builds on and off a lot simpler. --- compile | 54 +++++++++++++++++++++++++++++++++--------------------- 1 file changed, 33 insertions(+), 21 deletions(-) (limited to 'compile') diff --git a/compile b/compile index f3af608..072a1eb 100755 --- a/compile +++ b/compile @@ -10,52 +10,64 @@ esac mkdir -p .build/include +: "${CC:=clang --target=-i686-pc-linux-gnu -fuse-ld=lld}" +: "${HOSTCC:=clang -fuse-ld=lld}" + warnings="-Wall -pedantic -Wno-parentheses -Wno-missing-braces" +dbg=0 +if [ "$dbg" = 1 ]; then + cflags="-Og -g3" + ldflags="-Og -g3" +else + cflags="-O2" + ldflags="-O2 -s" +fi + objs= cc() { objs="$objs .build/${1%%.c}.o" - clang -m32 -c -O2 -flto -fpic $warnings -I.build/include \ + $CC -m32 -c -flto -fpic $cflags $warnings -I.build/include \ -D_FILE_OFFSET_BITS=64 -DFILE_BASENAME="${1%%.c}" \ -o ".build/${1%%.c}.o" "src/$1" } ld() { - clang -m32 -shared -O2 -flto -fpic -s -fuse-ld=lld -L.build -ldl -ltier0 \ - -lvstdlib -o sst.so$objs + $CC -m32 -shared -flto -fpic -fno-ident -fuse-ld=lld $ldflags \ + -L.build -ldl -ltier0 -lvstdlib -o sst.so$objs } src="\ - autojump.c \ - con_.c \ - demorec.c \ - dbg.c \ - extmalloc.c \ - fixes.c \ - gamedata.c \ - gameinfo.c \ - hook.c \ - kv.c \ - sst.c \ + autojump.c + con_.c + dbg.c + demorec.c + extmalloc.c + fixes.c + gamedata.c + gameinfo.c + hook.c + kv.c + sst.c udis86.c" -clang -O2 -fuse-ld=lld $warnings -D_FILE_OFFSET_BITS=64 -o .build/codegen \ +$HOSTCC -O2 -fuse-ld=lld $warnings -D_FILE_OFFSET_BITS=64 -o .build/codegen \ src/build/codegen.c src/build/cmeta.c -clang -O2 -fuse-ld=lld $warnings -D_FILE_OFFSET_BITS=64 -o .build/mkgamedata \ +$HOSTCC -O2 -fuse-ld=lld $warnings -D_FILE_OFFSET_BITS=64 -o .build/mkgamedata \ src/build/mkgamedata.c src/kv.c .build/codegen `for s in $src; do echo "src/$s"; done` .build/mkgamedata gamedata/gamelib.kv gamedata/engine.kv for s in $src; do cc "$s"; done -clang -m32 -shared -fpic -fuse-ld=lld -O0 -w -o .build/libtier0.so src/stubs/tier0.c -clang -m32 -shared -fpic -fuse-ld=lld -O0 -w -o .build/libvstdlib.so src/stubs/vstdlib.c +$CC -shared -fpic -fuse-ld=lld -O0 -w -o .build/libtier0.so src/stubs/tier0.c +$CC -shared -fpic -fuse-ld=lld -O0 -w -o .build/libvstdlib.so src/stubs/vstdlib.c ld -clang -fuse-ld=lld -O2 -g3 -include test/test.h -o .build/bitbuf.test test/bitbuf.test.c +$HOSTCC -O2 -g3 -include test/test.h -o .build/bitbuf.test test/bitbuf.test.c .build/bitbuf.test # skipping this test on linux for now, since inline hooks aren't compiled in -#clang -m32 -fuse-ld=lld -O2 -g3 -include test/test.h -o .build/hook.test test/hook.test.c +#$HOSTCC -m32 -O2 -g3 -include test/test.h -o .build/hook.test test/hook.test.c #.build/hook.test -clang -fuse-ld=lld -O2 -g3 -include test/test.h -o .build/kv.test test/kv.test.c +$HOSTCC -O2 -g3 -include test/test.h -o .build/kv.test test/kv.test.c .build/kv.test # vi: sw=4 tw=4 noet tw=80 cc=80 -- cgit v1.2.3