From f28cd3c70fc75114413ce0719e298f30cec407fa Mon Sep 17 00:00:00 2001 From: Willian Henrique Date: Tue, 29 Nov 2022 21:20:18 -0300 Subject: Fix FOV feature crashing Portal 3420 on map load This was an accidental regression in an earlier refactoring. --- src/fov.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/fov.c b/src/fov.c index 9ab1137..8319ed1 100644 --- a/src/fov.c +++ b/src/fov.c @@ -72,9 +72,9 @@ static void fovcb(struct con_var *v) { } // ensure FOV is applied on load, if the engine wouldn't do that itself -HANDLE_EVENT(ClientActive, struct edict *player) { - if (player && real_fov_desired == fov_desired) { - orig_SetDefaultFOV(player, con_getvari(fov_desired)); +HANDLE_EVENT(ClientActive, struct edict *e) { + if (real_fov_desired == fov_desired) { + orig_SetDefaultFOV(e->ent_unknown, con_getvari(fov_desired)); } } -- cgit v1.2.3