From 9f8ea7c75f1b0a114f60bc6b7a95fa51857e8a96 Mon Sep 17 00:00:00 2001 From: Michael Smith Date: Wed, 30 Mar 2022 01:09:21 +0100 Subject: Make build scripts *slightly* more flexible They're still temporary, I promise, but this will make tweaking the toolchain or turning debug builds on and off a lot simpler. --- compile | 54 +++++++++++++++++++++++++++++++++--------------------- compile.bat | 49 ++++++++++++++++++++++++++++++------------------- 2 files changed, 63 insertions(+), 40 deletions(-) diff --git a/compile b/compile index f3af608..072a1eb 100755 --- a/compile +++ b/compile @@ -10,52 +10,64 @@ esac mkdir -p .build/include +: "${CC:=clang --target=-i686-pc-linux-gnu -fuse-ld=lld}" +: "${HOSTCC:=clang -fuse-ld=lld}" + warnings="-Wall -pedantic -Wno-parentheses -Wno-missing-braces" +dbg=0 +if [ "$dbg" = 1 ]; then + cflags="-Og -g3" + ldflags="-Og -g3" +else + cflags="-O2" + ldflags="-O2 -s" +fi + objs= cc() { objs="$objs .build/${1%%.c}.o" - clang -m32 -c -O2 -flto -fpic $warnings -I.build/include \ + $CC -m32 -c -flto -fpic $cflags $warnings -I.build/include \ -D_FILE_OFFSET_BITS=64 -DFILE_BASENAME="${1%%.c}" \ -o ".build/${1%%.c}.o" "src/$1" } ld() { - clang -m32 -shared -O2 -flto -fpic -s -fuse-ld=lld -L.build -ldl -ltier0 \ - -lvstdlib -o sst.so$objs + $CC -m32 -shared -flto -fpic -fno-ident -fuse-ld=lld $ldflags \ + -L.build -ldl -ltier0 -lvstdlib -o sst.so$objs } src="\ - autojump.c \ - con_.c \ - demorec.c \ - dbg.c \ - extmalloc.c \ - fixes.c \ - gamedata.c \ - gameinfo.c \ - hook.c \ - kv.c \ - sst.c \ + autojump.c + con_.c + dbg.c + demorec.c + extmalloc.c + fixes.c + gamedata.c + gameinfo.c + hook.c + kv.c + sst.c udis86.c" -clang -O2 -fuse-ld=lld $warnings -D_FILE_OFFSET_BITS=64 -o .build/codegen \ +$HOSTCC -O2 -fuse-ld=lld $warnings -D_FILE_OFFSET_BITS=64 -o .build/codegen \ src/build/codegen.c src/build/cmeta.c -clang -O2 -fuse-ld=lld $warnings -D_FILE_OFFSET_BITS=64 -o .build/mkgamedata \ +$HOSTCC -O2 -fuse-ld=lld $warnings -D_FILE_OFFSET_BITS=64 -o .build/mkgamedata \ src/build/mkgamedata.c src/kv.c .build/codegen `for s in $src; do echo "src/$s"; done` .build/mkgamedata gamedata/gamelib.kv gamedata/engine.kv for s in $src; do cc "$s"; done -clang -m32 -shared -fpic -fuse-ld=lld -O0 -w -o .build/libtier0.so src/stubs/tier0.c -clang -m32 -shared -fpic -fuse-ld=lld -O0 -w -o .build/libvstdlib.so src/stubs/vstdlib.c +$CC -shared -fpic -fuse-ld=lld -O0 -w -o .build/libtier0.so src/stubs/tier0.c +$CC -shared -fpic -fuse-ld=lld -O0 -w -o .build/libvstdlib.so src/stubs/vstdlib.c ld -clang -fuse-ld=lld -O2 -g3 -include test/test.h -o .build/bitbuf.test test/bitbuf.test.c +$HOSTCC -O2 -g3 -include test/test.h -o .build/bitbuf.test test/bitbuf.test.c .build/bitbuf.test # skipping this test on linux for now, since inline hooks aren't compiled in -#clang -m32 -fuse-ld=lld -O2 -g3 -include test/test.h -o .build/hook.test test/hook.test.c +#$HOSTCC -m32 -O2 -g3 -include test/test.h -o .build/hook.test test/hook.test.c #.build/hook.test -clang -fuse-ld=lld -O2 -g3 -include test/test.h -o .build/kv.test test/kv.test.c +$HOSTCC -O2 -g3 -include test/test.h -o .build/kv.test test/kv.test.c .build/kv.test # vi: sw=4 tw=4 noet tw=80 cc=80 diff --git a/compile.bat b/compile.bat index da1e2d2..f363eef 100644 --- a/compile.bat +++ b/compile.bat @@ -1,45 +1,54 @@ :: This file is dedicated to the public domain. @echo off +:: don't leak vars into the environment +setlocal + if not exist .build\ ( md .build attrib +H .build ) if not exist .build\include\ md .build\include +if "%CC%"=="" set CC=clang --target=i686-pc-windows-msvc -fuse-ld=lld +if "%HOSTCC%"=="" set HOSTCC=clang -fuse-ld=lld + set warnings=-Wall -pedantic -Wno-parentheses -Wno-missing-braces +set dbg=0 +if "%dbg%"=="1" ( + set cflags=-Og -g + set ldflags=-Og -g +) else ( + set cflags=-O2 + set ldflags=-O2 +) + set objs= goto :main :cc for /F %%b in ("%1") do set basename=%%~nb set objs=%objs% .build/%basename%.o -clang -m32 -c -O2 -flto %warnings% -I.build/include -D_CRT_SECURE_NO_WARNINGS ^ +%CC% -m32 -c -flto %cflags% %warnings% -I.build/include -D_CRT_SECURE_NO_WARNINGS ^ -DFILE_BASENAME=%basename% -o .build/%basename%.o %1 || exit /b goto :eof :main -clang -municode -O2 -fuse-ld=lld %warnings% -D_CRT_SECURE_NO_WARNINGS -ladvapi32 ^ +%HOSTCC% -municode -O2 %warnings% -D_CRT_SECURE_NO_WARNINGS -ladvapi32 ^ -o .build/codegen.exe src/build/codegen.c src/build/cmeta.c || exit /b -clang -municode -O2 -fuse-ld=lld %warnings% -D_CRT_SECURE_NO_WARNINGS -ladvapi32 ^ +%HOSTCC% -municode -O2 %warnings% -D_CRT_SECURE_NO_WARNINGS -ladvapi32 ^ -o .build/mkgamedata.exe src/build/mkgamedata.c src/kv.c || exit /b -.build\codegen.exe src/autojump.c src/con_.c src/demorec.c src/dbg.c src/fixes.c ^ -src/gamedata.c src/gameinfo.c src/hook.c src/kv.c src/rinput.c src/sst.c src/udis86.c || exit /b +.build\codegen.exe src/autojump.c src/con_.c src/dbg.c src/demorec.c src/extmalloc.c ^ +src/fixes.c src/gamedata.c src/gameinfo.c src/hook.c src/kv.c src/rinput.c src/sst.c src/udis86.c || exit /b .build\mkgamedata.exe gamedata/engine.kv gamedata/gamelib.kv || exit /b -:: llvm-rc doesn't preprocess, looks like it might later: -:: https://reviews.llvm.org/D100755?id=339141 -:: in the meantime, manually run through clang -E -clang -E -xc src/dll.rc>.build\dll.pp.rc || exit /b -llvm-rc /FO .build\dll.res .build\dll.pp.rc || exit /b -:: might as well remove the temp file afterwards -del .build\dll.pp.rc -clang -m32 -shared -fuse-ld=lld -O0 -w -o .build/tier0.dll src/stubs/tier0.c -clang -m32 -shared -fuse-ld=lld -O0 -w -o .build/vstdlib.dll src/stubs/vstdlib.c +llvm-rc /FO .build\dll.res src\dll.rc || exit /b +%CC% -shared -O0 -w -o .build/tier0.dll src/stubs/tier0.c +%CC% -shared -O0 -w -o .build/vstdlib.dll src/stubs/vstdlib.c call :cc src/autojump.c || exit /b call :cc src/con_.c || exit /b -call :cc src/demorec.c || exit /b call :cc src/dbg.c || exit /b +call :cc src/demorec.c || exit /b call :cc src/extmalloc.c || exit /b call :cc src/fixes.c || exit /b call :cc src/gamedata.c || exit /b @@ -49,17 +58,19 @@ call :cc src/kv.c || exit /b call :cc src/rinput.c || exit /b call :cc src/sst.c || exit /b call :cc src/udis86.c || exit /b -clang -m32 -fuse-ld=lld -shared -O2 -flto -Wl,/IMPLIB:.build/sst.lib,/Brepro ^ +%CC% -shared -flto %ldflags% -Wl,/IMPLIB:.build/sst.lib,/Brepro ^ -L.build -luser32 -ladvapi32 -lshlwapi -ltier0 -lvstdlib -o sst.dll%objs% .build/dll.res || exit /b :: get rid of another useless file (can we just not create this???) del .build\sst.lib -clang -fuse-ld=lld -O2 -g3 -include test/test.h -o .build/bitbuf.test.exe test/bitbuf.test.c || exit /b +%HOSTCC% -O2 -g -include test/test.h -o .build/bitbuf.test.exe test/bitbuf.test.c || exit /b .build\bitbuf.test.exe || exit /b :: special case: test must be 32-bit -clang -m32 -fuse-ld=lld -O2 -g3 -ladvapi32 -include test/test.h -o .build/hook.test.exe test/hook.test.c || exit /b +%HOSTCC% -m32 -O2 -g -ladvapi32 -include test/test.h -o .build/hook.test.exe test/hook.test.c || exit /b .build\hook.test.exe || exit /b -clang -fuse-ld=lld -O2 -g3 -include test/test.h -o .build/kv.test.exe test/kv.test.c || exit /b +%HOSTCC% -O2 -g -include test/test.h -o .build/kv.test.exe test/kv.test.c || exit /b .build\kv.test.exe || exit /b +endlocal + :: vi: sw=4 tw=4 noet tw=80 cc=80 -- cgit v1.2.3