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Source Speedrun Tools: practice tools and handy features for Source Engine games
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2023-06-15
Fix L4D VGuiConnect/VGuiIsInitialized gamedata
Willian Henrique
2023-06-12
Bump version to 0.6 and reset changelog string
Michael Smith
2023-06-12
Remove the terrible gameinfo.txt garbage at last
Michael Smith
2023-06-11
Add a stupid hack fix for the autojump cheat check
Michael Smith
2023-06-10
Add update changelog and bump zip date
Michael Smith
2023-06-10
Remove some paranoia about missing commands
Michael Smith
2023-06-10
Prune some comments and tidy up other minor things
Michael Smith
2023-06-03
Adapt vote reset code into fast campaign resetting
Michael Smith
2023-05-21
Improve os_dlfile() interface
Michael Smith
2023-05-21
Remove a couple more unused headers from nomute
Michael Smith
2023-05-21
Add command to reset L4D2 vote cooldowns
Willian Henrique
2023-05-21
Support decoding a bunch of MMX/SSE instructions
Michael Smith
2023-05-17
Add some server entity code-crawling machinery
Michael Smith
2023-05-17
Fix some woopsies I hastily pushed last night
Michael Smith
2023-05-17
Add snd_mute_losefocus backport
Willian Henrique
2023-05-17
Add a hack for features to distinguish VDF loading
Michael Smith
2023-05-16
Do some pedantic spring cleaning
Michael Smith
2023-05-05
Somewhat expand on WIP ac.c stuff
Michael Smith
2023-05-05
Implement APIs to control demo recording
Michael Smith
2023-05-04
Fix enabling and disabling addons in L4D1
Hayden K
2023-05-04
Improve L4D2 and Portal gametype detection
Willian Henrique
2023-05-04
Unhide cl_showdemooverlay
Hayden K
2023-05-04
Refactor the RGBA colour struct into engineapi.h
Michael Smith
2023-05-02
Fix x86.c for real this time, probably, hopefully
Michael Smith
2023-05-01
Correct the ModR/M cases in x86.c
Michael Smith
2023-05-01
Argh, bump the stupid copyright header!
Michael Smith
2023-04-28
Fix default float values for cvars
Michael Smith
2023-04-28
Fix incorrectly implemented con_setvar functions
Michael Smith
2023-04-17
Tidy up mem.h and prevent horrible assembly output
Michael Smith
2023-04-08
Fix some miscellaneous stupid bugs and jank
Michael Smith
2023-01-15
Fix a sizeof blunder I happened to notice recently
Michael Smith
2023-01-15
Document more recent knowledge on the lag issue
Michael Smith
2023-01-15
Remove fov.h that was mistakenly left behind
Michael Smith
2023-01-15
Fix deferred init for Portal 2 compatibility
Michael Smith
2022-12-26
Fix FOV feature crashing Portal 3420 on map load
Willian Henrique
2022-12-25
Add basic mouse input scaling
Michael Smith
2022-09-20
Fix dumb oversight in codegen
Michael Smith
2022-09-13
Fix some lingering idiocy
Michael Smith
2022-09-13
Move towards C23, improve events and vcall macros
Michael Smith
2022-09-13
Enforce L4D2 FPS limit properly when loaded late
Michael Smith
2022-08-16
Allow cl_fullupdate as an attempted bug workaround
Michael Smith
2022-08-16
Import Monocypher 3.1.3 + monocypher-rng module
Michael Smith
2022-08-16
Fix malloc return check in mkentprops
Michael Smith
2022-08-10
Add magical feature codegen system, at long last
Michael Smith
2022-07-23
Add event system
Michael Smith
2022-07-23
Fix loading from legacy code page directory names
Michael Smith
2022-07-23
Split custom demo data into its own file/feature
Michael Smith
2022-07-23
Add stuff to track keypresses
Willian Henrique
2022-07-23
Add keybind lookup code
Michael Smith
2022-07-23
Document some Portal 2 breakage that needs fixed
Michael Smith
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