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2022-01-06Tidy up stubs, make vstdlib a stub, build on LinuxMichael Smith
Important note: it doesn't WORK on Linux, and there's tons of warnings and stuff, but it's easier to work on when all the compiler output and whatnot is there.
2021-12-30Add Windows release automation and bump to v0.2v0.2-BETAMichael Smith
Preparing for the January beta release.
2021-12-27Add custom demo packet stuffMichael Smith
This is more old code that wasn't part of the initial release. Figure I might as well throw it in for later.
2021-12-27Reintroduce autojump codeMichael Smith
2021-12-27Block the plugin nag dialog in newer L4D2 buildsMichael Smith
2021-12-26Unhide useful commands and allow cheats in lobbiesMichael Smith
This is done through a new "fixes" file which will probably become one of those silly dumping grounds that every project has to have somewhere to put random miscellaneous crap in. These are mainly hidden in L4D2 but they just get unilaterally unhidden if they exist, just to be sure they're accessible. As a bonus, it turns out that unhiding a single cvar also allows us to set sv_cheats 1 in Left 4 Dead 2, bringing an end to the need to port- forward a listen server for co-op practice.
2021-11-20Initial public snapshotMichael Smith
With code from Bill. Thanks Bill!