Age | Commit message (Collapse) | Author |
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It's archive so you can set m_rawinput 1, load SST via VDF and then
never think about it again.
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Sometimes, you just want to Unicode.
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This was a smaller oversight in the crash fix commit. I'd thought about
it, but forgotten to do it.
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Important note: it doesn't WORK on Linux, and there's tons of warnings
and stuff, but it's easier to work on when all the compiler output and
whatnot is there.
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Preparing for the January beta release.
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This is more old code that wasn't part of the initial release. Figure I
might as well throw it in for later.
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This is done through a new "fixes" file which will probably become one
of those silly dumping grounds that every project has to have somewhere
to put random miscellaneous crap in.
These are mainly hidden in L4D2 but they just get unilaterally unhidden
if they exist, just to be sure they're accessible.
As a bonus, it turns out that unhiding a single cvar also allows us to
set sv_cheats 1 in Left 4 Dead 2, bringing an end to the need to port-
forward a listen server for co-op practice.
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With code from Bill. Thanks Bill!
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