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Source Speedrun Tools: practice tools and handy features for Source Engine games
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sst.c
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Author
2022-05-26
Remove some dodgy whitespace
Michael Smith
2022-05-25
Fix wonky comparisons in CreateInterface
Michael Smith
2022-05-19
Properly solve load order issues via deferred init
Michael Smith
2022-05-19
Add a quick stopgap hack for Portal purposes
Michael Smith
2022-05-12
Rerun L4D1 console spam fix after config loading
Michael Smith
2022-05-12
Further clean up engine API initialisation
Michael Smith
2022-05-03
Add entity property finding and L4D warp testing
Michael Smith
2022-04-30
Centralise engine access, add Portal FOV changer
Michael Smith
2022-04-26
Reorganise sst.c, add Portal 1 game type
Michael Smith
2022-04-25
Add engine_no_focus_sleep backport, fix codegen
Michael Smith
2022-04-06
Fix some egregious and sloppy mistakes
Michael Smith
2022-03-24
Add auto VDF installation
Michael Smith
2022-03-24
Clean up gameinfo_init() and other random stuff
Michael Smith
2022-03-23
Work around plugin unloading bug in old branches
Michael Smith
2022-03-21
Add m_rawinput reimplementation to replace RInput
Michael Smith
2022-03-19
Spruce up text and fix some copyright years
Michael Smith
2022-01-18
Extend nag removal to L4DS too
Michael Smith
2022-01-06
Tidy up stubs, make vstdlib a stub, build on Linux
Michael Smith
2021-12-30
Add Windows release automation and bump to v0.2
v0.2-BETA
Michael Smith
2021-12-27
Add custom demo packet stuff
Michael Smith
2021-12-27
Reintroduce autojump code
Michael Smith
2021-12-27
Block the plugin nag dialog in newer L4D2 builds
Michael Smith
2021-12-26
Unhide useful commands and allow cheats in lobbies
Michael Smith
2021-11-20
Initial public snapshot
Michael Smith