Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-21 | Remove useless raw input multithreading | Michael Smith | |
Turns out creating the input window on the main thread means it actually gets events from the game's event loop on the main thread which means we don't have to do our own event loop at all and in fact doing so is kind of broken and causes thread lockups and leaks and other such nonsense. | |||
2022-03-21 | Add m_rawinput reimplementation to replace RInput | Michael Smith | |
It's archive so you can set m_rawinput 1, load SST via VDF and then never think about it again. |