Age | Commit message (Collapse) | Author |
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A lot of this is random WIP from a while back, at least a month ago, and
is being committed now to get it out of the way so that other patches
can be brought in and integrated against it without causing headaches.
Also rolled into this commit is a way to distinguish plugin_unload from
exiting the game. This is required for another soon-to-be-integrated
feature to avoid crashing on exit, and could in theory also be used to
speed up unloading on exit in future. While we're at it, this also
avoids the need to linearly scan through the plugin list to do the
old branch unloading fix, because we can.
Rough summary of the other smaller stuff I can remember doing:
- Rework bitbuf a bit
- Add some cryptographic nonsense in ac.c (not final at all)
- Introduce the first couple of "chunklets" libraries as a sort-of
subproject of this one
- Tidy up random small bits and bobs
- Add source for a small keypair generation tool
- Rework democustom to be very marginally more useful
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This also tidies up library handle grabbing with more os.h stuff, and
improves the VDF creation logic - since we no longer store a couple of
paths which makes it necessary to change that a bit anyway.
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Might as well return the length since we have it anyway. Also this maybe
fixes the totally busted Linux code but it's still untested and probably
doesn't work for reasons that will be discovered later on.
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- Use const in more places where it makes sense - not absolutely
everywhere because it can get a bit annoying
- Make all the instruction search loops a bit more readable by casting
the function pointer into a temporary variable to loop over
- Add a few more doc comments and fix a typo or two
- Make that RTTI thing flexibly-sized, finally
- Don't include gamedata.h in vcall.h for no reason; consequently
include gamedata.h in a bunch of places where it was implictly pulled
in before
- Fix dbg_toghidra() and ent_getedict() having mismatched return types
between their headers and respective source files
- Remove that one broken, hacky, secret Portal non-feature that probably
nobody even ended up using; it can be implemented properly later if
required
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This is how it should've been to begin with, but I was lazy.
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This is part of some other WIP but might be useful in general so might
as well be committed on its own.
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Breaks the Linux build because I can't file paths brain I need sleeping
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- Just ask the engine for the game directory instead of doing the stupid
argv sniffing hacks from the early days of trying to get the damn
thing working.
- Also add some other path variables, functions and whatnot, and do some
other minor tidying up.
- Also also, another damn copyright year, somebody please help me.
Unfortunate negative effect off this change: con_init() no longer
reports the game name, because it has to happen before gameinfo_init().
I've decided I don't really care, though.
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Sometimes, you just want to Unicode.
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