Age | Commit message (Collapse) | Author |
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- As much as possible avoid dragging system headers into translation
units. This should avoid namespace pollution and, hopefully, speed up
builds a little bit.
- Avoid leaning on the UCRT so much on Windows - prefer native win32
calls and native file handles except where doing so is inconvenient
(in particular, for stat(), which we might try and replace later).
- Also, switch from SystemFunction036 to ProcessPrng on Windows. This
requires us to generate a stub for bcryptprimitives.dll because
Microsoft haven't bothered to provide a link library, but the function
is better-documented and seems to be a more direct under-the-hood call
as well. Apparently it's what's used by the major web browsers these
days, which seems like a good indication it's stable and trusted.
- Lastly, remove a bunch of functions and macros and stuff that weren't
actually being used. It seems good to try and keep the scope of
OS-dependent stuff relatively contained and only add to it when
actually required.
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Suggested by bill. Having something semantically pointer-sized that's
only ever used for stuff that's always 32-bit doesn't really make sense.
Note that I intentionally did not add a copyright line for myself in
hud.c because, I mean, come on. I'll just say I waive any claim to that
tiny trivial change.
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Nothing really works yet, but at least test.h and fastspin are fixed and
some of the issues with RTTI and libdl and stuff are maybe kind of
sorted, subject to more testing later.
The main issue now seems to be the cvar interface not quite lining up
and crashing pretty much immediately. That'll probably take a lot more
debugging to figure out, which likely still won't be a priority for
quite a while.
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- Use const in more places where it makes sense - not absolutely
everywhere because it can get a bit annoying
- Make all the instruction search loops a bit more readable by casting
the function pointer into a temporary variable to loop over
- Add a few more doc comments and fix a typo or two
- Make that RTTI thing flexibly-sized, finally
- Don't include gamedata.h in vcall.h for no reason; consequently
include gamedata.h in a bunch of places where it was implictly pulled
in before
- Fix dbg_toghidra() and ent_getedict() having mismatched return types
between their headers and respective source files
- Remove that one broken, hacky, secret Portal non-feature that probably
nobody even ended up using; it can be implemented properly later if
required
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hook_inline() uses the new x86_len() function to get instruction lengths
instead of doing full-blown disassembly, which should be a tiny bit
quicker, and also removes the next for about 90KiB of lookup tables and
such in the final binary. The code-digging logic in demorecord is also
rewritten to be opcode-based rather than mnenmonic based. In general,
going forward the plan is to always rely on opcodes and thus avoid a
bunch of disassembly work every plugin load.
udis86 is still in the tree for now to provide dbg_asmdump(), but it's
only compiled into debug builds and left out of releases completely. As
such, the whole BSD licence statement is also gone from the distribution
LICENCE files. There's now also a dbg_toghidra() which spits out a
rebased address to look stuff up for proper reverse engineering, which
might be more useful than dbg_asmdump() anyway. If nobody ends up using
the latter ever again, udis86 could get chucked completely. We'll see.
Also shoehorned into this commit are a couple more forgotten copyright
year bumps and some general minor cleanup here and there, because I
couldn't be bothered wading through all the diff hunks. Oh, and
makebindist.bat now makes an effort to make the zip file timestamps
predictable/reproducible. That should be a different commit for sure,
but oh well too bad.
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- Just ask the engine for the game directory instead of doing the stupid
argv sniffing hacks from the early days of trying to get the damn
thing working.
- Also add some other path variables, functions and whatnot, and do some
other minor tidying up.
- Also also, another damn copyright year, somebody please help me.
Unfortunate negative effect off this change: con_init() no longer
reports the game name, because it has to happen before gameinfo_init().
I've decided I don't really care, though.
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Committer note: I, mike, am a big dumb idiot. Thanks, Bill.
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Sometimes, you just want to Unicode.
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With code from Bill. Thanks Bill!
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