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2024-08-23Revise syntax macros and add a ton of branch hintsMichael Smith
My new programming style is branch hints. All non-confusing branches must be hinted when I can be bothered. It's faster, sometimes, maybe. Also, start trying to use more signed sizes in at least some of the places where it makes sense. Unsigned sizes are surprisingly error-prone!
2024-08-22Rework OS abstractionsMichael Smith
- As much as possible avoid dragging system headers into translation units. This should avoid namespace pollution and, hopefully, speed up builds a little bit. - Avoid leaning on the UCRT so much on Windows - prefer native win32 calls and native file handles except where doing so is inconvenient (in particular, for stat(), which we might try and replace later). - Also, switch from SystemFunction036 to ProcessPrng on Windows. This requires us to generate a stub for bcryptprimitives.dll because Microsoft haven't bothered to provide a link library, but the function is better-documented and seems to be a more direct under-the-hood call as well. Apparently it's what's used by the major web browsers these days, which seems like a good indication it's stable and trusted. - Lastly, remove a bunch of functions and macros and stuff that weren't actually being used. It seems good to try and keep the scope of OS-dependent stuff relatively contained and only add to it when actually required.
2023-08-27Get things at least compiling under LinuxMichael Smith
Nothing really works yet, but at least test.h and fastspin are fixed and some of the issues with RTTI and libdl and stuff are maybe kind of sorted, subject to more testing later. The main issue now seems to be the cvar interface not quite lining up and crashing pretty much immediately. That'll probably take a lot more debugging to figure out, which likely still won't be a priority for quite a while.
2023-08-02Coerce all-uppercase titles to pseudo-titlecaseMichael Smith
2023-08-02Filter out graphics backend window title suffixesMichael Smith
2023-06-12Remove the terrible gameinfo.txt garbage at lastMichael Smith
This also tidies up library handle grabbing with more os.h stuff, and improves the VDF creation logic - since we no longer store a couple of paths which makes it necessary to change that a bit anyway.
2023-06-10Prune some comments and tidy up other minor thingsMichael Smith
2023-05-16Do some pedantic spring cleaningMichael Smith
- Use const in more places where it makes sense - not absolutely everywhere because it can get a bit annoying - Make all the instruction search loops a bit more readable by casting the function pointer into a temporary variable to loop over - Add a few more doc comments and fix a typo or two - Make that RTTI thing flexibly-sized, finally - Don't include gamedata.h in vcall.h for no reason; consequently include gamedata.h in a bunch of places where it was implictly pulled in before - Fix dbg_toghidra() and ent_getedict() having mismatched return types between their headers and respective source files - Remove that one broken, hacky, secret Portal non-feature that probably nobody even ended up using; it can be implemented properly later if required
2023-04-08Fix some miscellaneous stupid bugs and jankMichael Smith
Note: fixes.c was changed this year, so correct the copyright year too.
2022-09-13Move towards C23, improve events and vcall macrosMichael Smith
Another big one. Here's a list of things: - Since the upcoming C23 standardises typeof(), use it as an extension for the time being in order to allow passing arbitrary types as macro/codegen parameters. It wouldn't have been a big leap to do this even without standardisation since it's apparently an easy extension to implement - and also, to be honest, this project is essentially glued to Clang anyway so who cares. - Likewise, bool, true and false are becoming pre-defined, so pre-pre-define them now in order to get the benefit of not having to remember one header everywhere. - Really ungodly/amazing vcall macro stuff now allows us to call C++ virtual functions like regular C functions. It's pretty cool! - Events can now take arbitrary parameters and come in two types: regular events and predicates. All this makes the base code even uglier but makes the feature implementation nicer. In other words, it places more of the cognitive burden on myself and less on other people who might want to contribute. This is a good tradeoff, because I'm a genius.
2022-07-23Fix loading from legacy code page directory namesMichael Smith
Only if the code page in question is that of the system, obviously; Source itself will fail to start otherwise anyway. This fixes issues for at least one Russian user who'd named a "Games" folder "Игры," which I am told roughly translates to "Games" (and also exactly translates to "Games").
2022-06-02Solve the error logging situationMichael Smith
2022-04-30Centralise engine access, add Portal FOV changerMichael Smith
- A bunch of stuff is now defined in one header, engineapi.h - engineapi.c is responsible for setting up any interfaces/stuff that's used in more than one place - mkgamedata is pretty much rewritten and now supports nested conditionals - gamedata variables no longer have the gamedata_ prefix because it was just annoyingly long all the time - vcall macros are somewhat revamped and support dynamic (gamedata) indices - Portal 1 FOV can be set anywhere from 75-120 using fov_desired - tested in both the main versions currently used by runners - A few typos were also fixed ("intput," "writeable," "indexes")
2022-04-26Remove some superfluous headersMichael Smith
2022-04-26Fix loading in early L4D2 buildsMichael Smith
This was dumb.
2022-04-06Fix some egregious and sloppy mistakesMichael Smith
Thanks Aciidz and Bill for spotting these. Lesson (ostensibly) learned: Don't program while sleep-deprived!
2022-03-26Fix L4D1 and L4DS crash regressionsMichael Smith
Chalk this up to improper testing and being tired and not using brain.
2022-03-24Clean up gameinfo_init() and other random stuffMichael Smith
- Just ask the engine for the game directory instead of doing the stupid argv sniffing hacks from the early days of trying to get the damn thing working. - Also add some other path variables, functions and whatnot, and do some other minor tidying up. - Also also, another damn copyright year, somebody please help me. Unfortunate negative effect off this change: con_init() no longer reports the game name, because it has to happen before gameinfo_init(). I've decided I don't really care, though.
2022-03-19Spruce up text and fix some copyright yearsMichael Smith
Sometimes, you just want to Unicode.
2022-03-19Fix some old KV parser issuesMichael Smith
- Implement conditionals in the lexer and reject or ignore them in callbacks. This will allow something to use them later if needed. - Make error handling less stupid (return a bool instead of using the state struct).
2022-01-06Fix a couple of other latent woopsiesMichael Smith
The format string one is cool because it implies the Windows code was also always wrong but the Windows headers aren't annotated for Clang so I guess that means it doesn't warn. At least for the nonstandard Windows wide character versions of things. Cool!
2022-01-06Tidy up stubs, make vstdlib a stub, build on LinuxMichael Smith
Important note: it doesn't WORK on Linux, and there's tons of warnings and stuff, but it's easier to work on when all the compiler output and whatnot is there.
2021-11-20Initial public snapshotMichael Smith
With code from Bill. Thanks Bill!