Age | Commit message (Collapse) | Author |
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This also tidies up library handle grabbing with more os.h stuff, and
improves the VDF creation logic - since we no longer store a couple of
paths which makes it necessary to change that a bit anyway.
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- Use const in more places where it makes sense - not absolutely
everywhere because it can get a bit annoying
- Make all the instruction search loops a bit more readable by casting
the function pointer into a temporary variable to loop over
- Add a few more doc comments and fix a typo or two
- Make that RTTI thing flexibly-sized, finally
- Don't include gamedata.h in vcall.h for no reason; consequently
include gamedata.h in a bunch of places where it was implictly pulled
in before
- Fix dbg_toghidra() and ent_getedict() having mismatched return types
between their headers and respective source files
- Remove that one broken, hacky, secret Portal non-feature that probably
nobody even ended up using; it can be implemented properly later if
required
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Note: fixes.c was changed this year, so correct the copyright year too.
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Another big one. Here's a list of things:
- Since the upcoming C23 standardises typeof(), use it as an extension
for the time being in order to allow passing arbitrary types as
macro/codegen parameters. It wouldn't have been a big leap to do this
even without standardisation since it's apparently an easy extension
to implement - and also, to be honest, this project is essentially glued
to Clang anyway so who cares.
- Likewise, bool, true and false are becoming pre-defined, so
pre-pre-define them now in order to get the benefit of not having to
remember one header everywhere.
- Really ungodly/amazing vcall macro stuff now allows us to call C++
virtual functions like regular C functions. It's pretty cool!
- Events can now take arbitrary parameters and come in two types:
regular events and predicates.
All this makes the base code even uglier but makes the feature
implementation nicer. In other words, it places more of the cognitive
burden on myself and less on other people who might want to contribute.
This is a good tradeoff, because I'm a genius.
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Only if the code page in question is that of the system, obviously;
Source itself will fail to start otherwise anyway.
This fixes issues for at least one Russian user who'd named a "Games"
folder "Игры," which I am told roughly translates to "Games" (and also
exactly translates to "Games").
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- A bunch of stuff is now defined in one header, engineapi.h
- engineapi.c is responsible for setting up any interfaces/stuff that's
used in more than one place
- mkgamedata is pretty much rewritten and now supports nested
conditionals
- gamedata variables no longer have the gamedata_ prefix because it was
just annoyingly long all the time
- vcall macros are somewhat revamped and support dynamic (gamedata)
indices
- Portal 1 FOV can be set anywhere from 75-120 using fov_desired -
tested in both the main versions currently used by runners
- A few typos were also fixed ("intput," "writeable," "indexes")
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This was dumb.
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Thanks Aciidz and Bill for spotting these.
Lesson (ostensibly) learned: Don't program while sleep-deprived!
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Chalk this up to improper testing and being tired and not using brain.
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- Just ask the engine for the game directory instead of doing the stupid
argv sniffing hacks from the early days of trying to get the damn
thing working.
- Also add some other path variables, functions and whatnot, and do some
other minor tidying up.
- Also also, another damn copyright year, somebody please help me.
Unfortunate negative effect off this change: con_init() no longer
reports the game name, because it has to happen before gameinfo_init().
I've decided I don't really care, though.
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Sometimes, you just want to Unicode.
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- Implement conditionals in the lexer and reject or ignore them in
callbacks. This will allow something to use them later if needed.
- Make error handling less stupid (return a bool instead of using the
state struct).
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The format string one is cool because it implies the Windows code was
also always wrong but the Windows headers aren't annotated for Clang so
I guess that means it doesn't warn. At least for the nonstandard Windows
wide character versions of things. Cool!
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Important note: it doesn't WORK on Linux, and there's tons of warnings
and stuff, but it's easier to work on when all the compiler output and
whatnot is there.
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With code from Bill. Thanks Bill!
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