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path: root/src/fov.c
AgeCommit message (Collapse)Author
2022-08-10Add magical feature codegen system, at long lastMichael Smith
2022-07-23Add event systemMichael Smith
2022-06-02Solve the error logging situationMichael Smith
2022-05-26Remove some dodgy whitespaceMichael Smith
2022-05-04Fix a woopsy and slightly tweak autorecord UXMichael Smith
2022-04-30Centralise engine access, add Portal FOV changerMichael Smith
- A bunch of stuff is now defined in one header, engineapi.h - engineapi.c is responsible for setting up any interfaces/stuff that's used in more than one place - mkgamedata is pretty much rewritten and now supports nested conditionals - gamedata variables no longer have the gamedata_ prefix because it was just annoyingly long all the time - vcall macros are somewhat revamped and support dynamic (gamedata) indices - Portal 1 FOV can be set anywhere from 75-120 using fov_desired - tested in both the main versions currently used by runners - A few typos were also fixed ("intput," "writeable," "indexes")