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AgeCommit message (Collapse)Author
2022-04-25Fix dark L4D2 rendering on Intel integrated GPUsMichael Smith
Thanks Aciidz for helping test this.
2022-04-06Fix some egregious and sloppy mistakesMichael Smith
Thanks Aciidz and Bill for spotting these. Lesson (ostensibly) learned: Don't program while sleep-deprived!
2022-03-19Fix a couple of errataMichael Smith
1. Why is it so hard to remember to bump the years aaaaaaaaaaaaaaaaaaaa 2. Aciidz wrote the mat_monitorgamma patch a while ago and it turns out he since found out it's not version-specific, so the comment was confusing.
2022-03-19Fix L4D1 v1.0 mat_monitorgamma flags for QoLHayden
Also unhide demo_interpolateview because yes.
2022-03-19Spruce up text and fix some copyright yearsMichael Smith
Sometimes, you just want to Unicode.
2022-01-17Fix Left 4 Dead 2 Survivors crashingMichael Smith
2022-01-07Fix up more command flagsMichael Smith
Mostly L4D leaderboard related stuff, but shouldn't really hurt anyone in other games.
2022-01-07Fix mat_queue_mode *properly*Michael Smith
I hadn't realised this was all that newer versions did. Thanks Aciidz for testing the fix on earlier versions too and confirming that it really is this simple.
2021-12-27Add a basic L4D2 multicore rendering workaroundMichael Smith
2021-12-26Unhide useful commands and allow cheats in lobbiesMichael Smith
This is done through a new "fixes" file which will probably become one of those silly dumping grounds that every project has to have somewhere to put random miscellaneous crap in. These are mainly hidden in L4D2 but they just get unilaterally unhidden if they exist, just to be sure they're accessible. As a bonus, it turns out that unhiding a single cvar also allows us to set sv_cheats 1 in Left 4 Dead 2, bringing an end to the need to port- forward a listen server for co-op practice.