Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-07 | Fix up more command flags | Michael Smith | |
Mostly L4D leaderboard related stuff, but shouldn't really hurt anyone in other games. | |||
2022-01-07 | Fix mat_queue_mode *properly* | Michael Smith | |
I hadn't realised this was all that newer versions did. Thanks Aciidz for testing the fix on earlier versions too and confirming that it really is this simple. | |||
2021-12-27 | Add a basic L4D2 multicore rendering workaround | Michael Smith | |
2021-12-26 | Unhide useful commands and allow cheats in lobbies | Michael Smith | |
This is done through a new "fixes" file which will probably become one of those silly dumping grounds that every project has to have somewhere to put random miscellaneous crap in. These are mainly hidden in L4D2 but they just get unilaterally unhidden if they exist, just to be sure they're accessible. As a bonus, it turns out that unhiding a single cvar also allows us to set sv_cheats 1 in Left 4 Dead 2, bringing an end to the need to port- forward a listen server for co-op practice. |