Age | Commit message (Collapse) | Author |
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It's amazing how long these things can go unnoticed.
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Thanks Aciidz for helping test this.
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Thanks Aciidz and Bill for spotting these.
Lesson (ostensibly) learned: Don't program while sleep-deprived!
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1. Why is it so hard to remember to bump the years aaaaaaaaaaaaaaaaaaaa
2. Aciidz wrote the mat_monitorgamma patch a while ago and it turns out
he since found out it's not version-specific, so the comment was
confusing.
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Also unhide demo_interpolateview because yes.
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Sometimes, you just want to Unicode.
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Mostly L4D leaderboard related stuff, but shouldn't really hurt anyone
in other games.
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I hadn't realised this was all that newer versions did.
Thanks Aciidz for testing the fix on earlier versions too and
confirming that it really is this simple.
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This is done through a new "fixes" file which will probably become one
of those silly dumping grounds that every project has to have somewhere
to put random miscellaneous crap in.
These are mainly hidden in L4D2 but they just get unilaterally unhidden
if they exist, just to be sure they're accessible.
As a bonus, it turns out that unhiding a single cvar also allows us to
set sv_cheats 1 in Left 4 Dead 2, bringing an end to the need to port-
forward a listen server for co-op practice.
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