Age | Commit message (Collapse) | Author |
|
Copyright note: the stuff Bill wrote is all still in the other file.
|
|
Also centralise NEXT_INSN macro, into its own header at least for now.
|
|
|
|
Some of the alias stuff was kind of stolen from earlier figuring-out
Bill did. More Bill code is also on the way. :^)
|
|
|
|
|
|
Currently only works in 3420 and 5135 and uses hardcoded offsets with a
byte pattern sanity check. Future work includes making it more widely
compatible, and also doing the crazy thing I wanted to do but gave up on
wherein the actual textures and stuff get patched in memory to sync up
all the colours.
Oh also, a couple of vtables were erroneously made executable, so I went
ahead and fixed that while I was at it.
|
|
|
|
|
|
This is how it should've been to begin with, but I was lazy.
|
|
|
|
This was a lot more code than expected, but it might be finally close to
time to release the next beta...
We'll see if any more rabbit holes present themselves to jump into,
though.
|
|
|
|
- A bunch of stuff is now defined in one header, engineapi.h
- engineapi.c is responsible for setting up any interfaces/stuff that's
used in more than one place
- mkgamedata is pretty much rewritten and now supports nested
conditionals
- gamedata variables no longer have the gamedata_ prefix because it was
just annoyingly long all the time
- vcall macros are somewhat revamped and support dynamic (gamedata)
indices
- Portal 1 FOV can be set anywhere from 75-120 using fov_desired -
tested in both the main versions currently used by runners
- A few typos were also fixed ("intput," "writeable," "indexes")
|
|
- Demo recording can now be started before connecting to a server
- The overall demo-number-preserving logic is a lot simpler and should
work even if the plugin is reloaded or something
- As an added feature, recording to a nonexistent directory will produce
an error instead of silently failing
|
|
hook_inline() uses the new x86_len() function to get instruction lengths
instead of doing full-blown disassembly, which should be a tiny bit
quicker, and also removes the next for about 90KiB of lookup tables and
such in the final binary. The code-digging logic in demorecord is also
rewritten to be opcode-based rather than mnenmonic based. In general,
going forward the plan is to always rely on opcodes and thus avoid a
bunch of disassembly work every plugin load.
udis86 is still in the tree for now to provide dbg_asmdump(), but it's
only compiled into debug builds and left out of releases completely. As
such, the whole BSD licence statement is also gone from the distribution
LICENCE files. There's now also a dbg_toghidra() which spits out a
rebased address to look stuff up for proper reverse engineering, which
might be more useful than dbg_asmdump() anyway. If nobody ends up using
the latter ever again, udis86 could get chucked completely. We'll see.
Also shoehorned into this commit are a couple more forgotten copyright
year bumps and some general minor cleanup here and there, because I
couldn't be bothered wading through all the diff hunks. Oh, and
makebindist.bat now makes an effort to make the zip file timestamps
predictable/reproducible. That should be a different commit for sure,
but oh well too bad.
|
|
Sometimes, you just want to Unicode.
|
|
Important note: it doesn't WORK on Linux, and there's tons of warnings
and stuff, but it's easier to work on when all the compiler output and
whatnot is there.
|
|
|
|
This removes the need to call atof() on each cvar on plugin load; now
all that's required is the memory allocations for the string values.
The syntax is also a bit nicer since numbers can just be numbers rather
than quoted strings.
Minor issue: specifying a string value that also happens to be numeric
will break this since the numeric representation will be zero, but I
can't see a reason this would ever happen.
Also, add a DEF_CVAR_MAX just for completeness.
|
|
This is more old code that wasn't part of the initial release. Figure I
might as well throw it in for later.
|
|
A few of us agreed there's really no reason not to.
|
|
With code from Bill. Thanks Bill!
|