Age | Commit message (Collapse) | Author |
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- Just ask the engine for the game directory instead of doing the stupid
argv sniffing hacks from the early days of trying to get the damn
thing working.
- Also add some other path variables, functions and whatnot, and do some
other minor tidying up.
- Also also, another damn copyright year, somebody please help me.
Unfortunate negative effect off this change: con_init() no longer
reports the game name, because it has to happen before gameinfo_init().
I've decided I don't really care, though.
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This allows stuff to be registered conditionally.
Unfortunately cmeta is now truly the worst thing of all time, but
cleaning it up isn't a huge priority. On the plus side, codegen actually
got simpler.
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Sometimes, you just want to Unicode.
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More handwavey Linux prep, nothing too significant.
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Important note: it doesn't WORK on Linux, and there's tons of warnings
and stuff, but it's easier to work on when all the compiler output and
whatnot is there.
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This removes the need to call atof() on each cvar on plugin load; now
all that's required is the memory allocations for the string values.
The syntax is also a bit nicer since numbers can just be numbers rather
than quoted strings.
Minor issue: specifying a string value that also happens to be numeric
will break this since the numeric representation will be zero, but I
can't see a reason this would ever happen.
Also, add a DEF_CVAR_MAX just for completeness.
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With code from Bill. Thanks Bill!
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