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Source Speedrun Tools: practice tools and handy features for Source Engine games
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2023-08-30
Perform very minor load/unload optimisations
Michael Smith
2023-08-27
Get things at least compiling under Linux
Michael Smith
2023-08-02
Make various preparations for upcoming features
Michael Smith
2023-06-20
Tweak feature sorting and fix a chibicc bug
Michael Smith
2023-05-04
Refactor the RGBA colour struct into engineapi.h
Michael Smith
2022-09-20
Fix dumb oversight in codegen
Michael Smith
2022-09-13
Move towards C23, improve events and vcall macros
Michael Smith
2022-08-16
Fix malloc return check in mkentprops
Michael Smith
2022-08-10
Add magical feature codegen system, at long last
Michael Smith
2022-07-23
Add event system
Michael Smith
2022-07-23
Fix dodgy "has" initialisation case in mkgamedata
Michael Smith
2022-05-19
Properly solve load order issues via deferred init
Michael Smith
2022-05-16
Clean up some random bits and bobs
Michael Smith
2022-05-15
Fix GetEngineBuildNumber and entity property stuff
Michael Smith
2022-05-03
Add entity property finding and L4D warp testing
Michael Smith
2022-04-30
Centralise engine access, add Portal FOV changer
Michael Smith
2022-04-25
Add engine_no_focus_sleep backport, fix codegen
Michael Smith
2022-04-24
Replace udis86 with a very small x86 decoder
Michael Smith
2022-03-20
Support deferring cvar registration
Michael Smith
2022-03-19
Fix some old KV parser issues
Michael Smith
2022-01-06
Fix build scripts and codegen on Linux
Michael Smith
2021-12-30
Split up os.h, inline functions and fix some typos
Michael Smith
2021-12-29
Make convar init macro type-generic
Michael Smith
2021-11-20
Initial public snapshot
Michael Smith