Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-19 | Properly solve load order issues via deferred init | Michael Smith | |
2022-05-16 | Clean up some random bits and bobs | Michael Smith | |
2022-05-15 | Fix GetEngineBuildNumber and entity property stuff | Michael Smith | |
I still haven't bothered to flesh out all the possible indices for GetEngineBuildNumber but we're back to being able to use it to detect The Last Stand (as a result of some old version testing Aciidz did - thanks again!). This means we can do away with the terrible map file- based hotfix. Also, turns out sst_l4d_testwarp doesn't work if the plugin gets loaded early via VDF because certain SendTable offsets start out negated, so we work around that too now. | |||
2022-05-03 | Add entity property finding and L4D warp testing | Michael Smith | |
This was a lot more code than expected, but it might be finally close to time to release the next beta... We'll see if any more rabbit holes present themselves to jump into, though. |