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Source Speedrun Tools: practice tools and handy features for Source Engine games
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2023-08-30
Change "plain" filetypes to the proper "text"
Michael Smith
2023-08-02
Add gamedata for mouse scaling in newest L4D1
Hayden K
2023-06-20
Add more GetEngineBuildNumber offsets
Willian Henrique
2023-06-15
Fix L4D VGuiConnect/VGuiIsInitialized gamedata
Willian Henrique
2023-06-03
Adapt vote reset code into fast campaign resetting
Michael Smith
2023-05-21
Add command to reset L4D2 vote cooldowns
Willian Henrique
2023-05-05
Implement APIs to control demo recording
Michael Smith
2023-01-15
Fix deferred init for Portal 2 compatibility
Michael Smith
2022-12-25
Add basic mouse input scaling
Michael Smith
2022-07-23
Add stuff to track keypresses
Willian Henrique
2022-05-19
Properly solve load order issues via deferred init
Michael Smith
2022-05-19
Add a quick stopgap hack for Portal purposes
Michael Smith
2022-05-15
Fix GetEngineBuildNumber and entity property stuff
Michael Smith
2022-05-13
Properly finish refactoring con to use gamedata
Michael Smith
2022-05-06
HOTFIX: Fix L4D2 2.0.0.0 crashing
v0.3-HOTFIX
Michael Smith
2022-05-03
Add entity property finding and L4D warp testing
Michael Smith
2022-04-30
Centralise engine access, add Portal FOV changer
Michael Smith
2022-04-25
Add engine_no_focus_sleep backport, fix codegen
Michael Smith
2022-03-19
Add L4D:S CheckJumpButton index for autojump
Hayden
2021-12-27
Reintroduce autojump code
Michael Smith
2021-11-20
Initial public snapshot
Michael Smith