Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-08-23 | Rewrite the gamedata and entprops systems entirely | Michael Smith | |
This removes the horrible janky old KeyValues parser and replaces it with a couple of trivial ad-hoc text parsers. In doing so, make the format of the actual gamedata files more human-friendly too. We also gain support for nested SendTables in mkentprops, which are required to get at various things like player velocity. And, the actual string matching is made more efficient (or, at least, more scalable) by way of a cool radix tree thing which generates a bunch of switch cases on distinct characters. | |||
2023-08-30 | Change "plain" filetypes to the proper "text" | Michael Smith | |
2023-08-02 | Add gamedata for mouse scaling in newest L4D1 | Hayden K | |
2022-12-25 | Add basic mouse input scaling | Michael Smith | |
2022-05-13 | Properly finish refactoring con to use gamedata | Michael Smith | |
2022-04-25 | Add engine_no_focus_sleep backport, fix codegen | Michael Smith | |
Default gamedata values actually work the way they're supposed to now. |