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path: root/gamedata/inputsystem.kv
AgeCommit message (Collapse)Author
2024-08-23Rewrite the gamedata and entprops systems entirelyMichael Smith
This removes the horrible janky old KeyValues parser and replaces it with a couple of trivial ad-hoc text parsers. In doing so, make the format of the actual gamedata files more human-friendly too. We also gain support for nested SendTables in mkentprops, which are required to get at various things like player velocity. And, the actual string matching is made more efficient (or, at least, more scalable) by way of a cool radix tree thing which generates a bunch of switch cases on distinct characters.
2023-08-30Change "plain" filetypes to the proper "text"Michael Smith
2023-08-02Add gamedata for mouse scaling in newest L4D1Hayden K
2022-12-25Add basic mouse input scalingMichael Smith
2022-05-13Properly finish refactoring con to use gamedataMichael Smith
2022-04-25Add engine_no_focus_sleep backport, fix codegenMichael Smith
Default gamedata values actually work the way they're supposed to now.