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AgeCommit message (Collapse)Author
2024-08-23Rewrite the gamedata and entprops systems entirelyMichael Smith
This removes the horrible janky old KeyValues parser and replaces it with a couple of trivial ad-hoc text parsers. In doing so, make the format of the actual gamedata files more human-friendly too. We also gain support for nested SendTables in mkentprops, which are required to get at various things like player velocity. And, the actual string matching is made more efficient (or, at least, more scalable) by way of a cool radix tree thing which generates a bunch of switch cases on distinct characters.
2023-12-04Add gamedata for autojump in Portal 3420Hayden K
2023-12-04Add cutscene skipping to L4D quick resetMichael Smith
Also done with quite a lot of RE help from bill - thanks again!
2023-08-30Change "plain" filetypes to the proper "text"Michael Smith
2023-05-21Add command to reset L4D2 vote cooldownsWillian Henrique
In most versions of L4D2, players cannot call a vote (e.g. switch campaign, change difficulty, restart campaign) more than once every 3 minutes. This makes resetting on a first map a pain, usually requiring reloading the map to reset the vote state. This new sst_l4d_vote_cooldown_reset command empties the list of structures tracking vote callers, allowing all players to vote again immediately. This should make resetting runs a lot easier on versions without unlimited votes.
2022-05-13Properly finish refactoring con to use gamedataMichael Smith
2022-05-06HOTFIX: Fix L4D2 2.0.0.0 crashingv0.3-HOTFIXMichael Smith
Idiotic problems require idiotic solutions.
2022-05-03Add entity property finding and L4D warp testingMichael Smith
This was a lot more code than expected, but it might be finally close to time to release the next beta... We'll see if any more rabbit holes present themselves to jump into, though.
2022-03-19Add L4D:S CheckJumpButton index for autojumpHayden
2021-12-27Reintroduce autojump codeMichael Smith
2021-11-20Initial public snapshotMichael Smith
With code from Bill. Thanks Bill!