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Source Speedrun Tools: practice tools and handy features for Source Engine games
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2022-05-03
Add entity property finding and L4D warp testing
Michael Smith
2022-04-30
Centralise engine access, add Portal FOV changer
Michael Smith
2022-04-25
Add engine_no_focus_sleep backport, fix codegen
Michael Smith
2022-04-25
Fix dark L4D2 rendering on Intel integrated GPUs
Michael Smith
2022-04-24
Move WIN32_LEAN_AND_MEAN and NOMINMAX into flags
Michael Smith
2022-04-24
Dynamically link the Windows C runtime
Michael Smith
2022-04-24
Replace udis86 with a very small x86 decoder
Michael Smith
2022-03-30
Make build scripts *slightly* more flexible
Michael Smith
2022-03-23
Work around plugin unloading bug in old branches
Michael Smith
2022-03-21
Add m_rawinput reimplementation to replace RInput
Michael Smith
2022-01-06
Tidy up stubs, make vstdlib a stub, build on Linux
Michael Smith
2021-12-30
Split up os.h, inline functions and fix some typos
Michael Smith
2021-12-27
Reintroduce autojump code
Michael Smith
2021-12-26
Unhide useful commands and allow cheats in lobbies
Michael Smith
2021-11-20
Initial public snapshot
Michael Smith