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Source Speedrun Tools: practice tools and handy features for Source Engine games
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2022-03-21
Make inline hooking follow jumps
Michael Smith
2022-03-20
Support deferring cvar registration
Michael Smith
2022-03-19
Fix a couple of errata
Michael Smith
2022-03-19
Remove unused library mentions from 3p/README
Michael Smith
2022-03-19
Fix hook_inline() breaking after a single call
Willian Henrique
2022-03-19
Add L4D:S CheckJumpButton index for autojump
Hayden
2022-03-19
Fix L4D1 v1.0 mat_monitorgamma flags for QoL
Hayden
2022-03-19
Spruce up text and fix some copyright years
Michael Smith
2022-03-19
Fix some old KV parser issues
Michael Smith
2022-01-18
Very slightly tidy RTTI stuff
Michael Smith
2022-01-18
Extend nag removal to L4DS too
Michael Smith
2022-01-17
Correct and clarify the VAC warning
Michael Smith
2022-01-17
Fix Left 4 Dead 2 Survivors crashing
Michael Smith
2022-01-07
Fix up more command flags
Michael Smith
2022-01-07
Fix mat_queue_mode *properly*
Michael Smith
2022-01-06
Add another execute bit
Michael Smith
2022-01-06
Fix a couple of other latent woopsies
Michael Smith
2022-01-06
Tidy up stubs, make vstdlib a stub, build on Linux
Michael Smith
2022-01-06
Fix stupid typo
Michael Smith
2022-01-06
Fix build scripts and codegen on Linux
Michael Smith
2021-12-30
Add Windows release automation and bump to v0.2
v0.2-BETA
Michael Smith
2021-12-30
Split up os.h, inline functions and fix some typos
Michael Smith
2021-12-29
Remove some unused files
Michael Smith
2021-12-29
Make convar init macro type-generic
Michael Smith
2021-12-27
Add custom demo packet stuff
Michael Smith
2021-12-27
Add a basic L4D2 multicore rendering workaround
Michael Smith
2021-12-27
Reintroduce autojump code
Michael Smith
2021-12-27
Block the plugin nag dialog in newer L4D2 builds
Michael Smith
2021-12-26
Unhide useful commands and allow cheats in lobbies
Michael Smith
2021-11-20
Set sst_autorecord to 1 by default
v0.1-BETA
Michael Smith
2021-11-20
Initial public snapshot
Michael Smith
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