index
:
sst
master
Source Speedrun Tools: practice tools and handy features for Source Engine games
mike
summary
refs
log
tree
commit
diff
homepage
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2022-05-19
Add a quick stopgap hack for Portal purposes
Michael Smith
2022-05-16
Clean up some random bits and bobs
Michael Smith
2022-05-16
Make the demo directory check more robust
Michael Smith
2022-05-15
Fix GetEngineBuildNumber and entity property stuff
Michael Smith
2022-05-13
Properly finish refactoring con to use gamedata
Michael Smith
2022-05-12
Rerun L4D1 console spam fix after config loading
Michael Smith
2022-05-12
Further clean up engine API initialisation
Michael Smith
2022-05-12
Add a few more os-win32.h definitions for later
Michael Smith
2022-05-06
HOTFIX: Fix L4D2 2.0.0.0 crashing
v0.3-HOTFIX
Michael Smith
2022-05-05
Set the zip dates to today for final release
v0.3-BETA
Michael Smith
2022-05-04
Allow lowering fps_max in the Left 4 Deads
Michael Smith
2022-05-04
Cheat-protect sst_l4d_testwarp
Michael Smith
2022-05-04
Fix a woopsy and slightly tweak autorecord UX
Michael Smith
2022-05-03
Woops, go ahead and delete that testing code
Michael Smith
2022-05-03
Add entity property finding and L4D warp testing
Michael Smith
2022-05-01
Fix slashes being skipped in unquoted KV tokens
Michael Smith
2022-04-30
Don't bump the demo number if playing another demo
Michael Smith
2022-04-30
Centralise engine access, add Portal FOV changer
Michael Smith
2022-04-26
Fix a couple of bits of convar min/max brokenness
Michael Smith
2022-04-26
Reorganise sst.c, add Portal 1 game type
Michael Smith
2022-04-26
Fix GetCursorPos hook return value
Michael Smith
2022-04-26
Remove some superfluous headers
Michael Smith
2022-04-26
Fix loading in early L4D2 builds
Michael Smith
2022-04-25
Add engine_no_focus_sleep backport, fix codegen
Michael Smith
2022-04-25
Suppress L4D1 console spam
Hayden
2022-04-25
Organise general and game-specific fixes
Michael Smith
2022-04-25
Fix dark L4D2 rendering on Intel integrated GPUs
Michael Smith
2022-04-25
Fix broken con_setvar*() functions - woopsy!
Michael Smith
2022-04-24
Reorganise and simplify demorec
Michael Smith
2022-04-24
Preemptively bump version to 0.3
Michael Smith
2022-04-24
Move WIN32_LEAN_AND_MEAN and NOMINMAX into flags
Michael Smith
2022-04-24
Dynamically link the Windows C runtime
Michael Smith
2022-04-24
Replace udis86 with a very small x86 decoder
Michael Smith
2022-04-14
Remove some more unused chibicc bits
Michael Smith
2022-04-06
Fix some egregious and sloppy mistakes
Michael Smith
2022-03-30
Make build scripts *slightly* more flexible
Michael Smith
2022-03-26
Fix L4D1 and L4DS crash regressions
Michael Smith
2022-03-24
Add auto VDF installation
Michael Smith
2022-03-24
Clean up gameinfo_init() and other random stuff
Michael Smith
2022-03-23
Work around plugin unloading bug in old branches
Michael Smith
2022-03-21
Remove useless raw input multithreading
Michael Smith
2022-03-21
Add missing copyright header smiley face
Michael Smith
2022-03-21
Add m_rawinput reimplementation to replace RInput
Michael Smith
2022-03-21
Make inline hooking follow jumps
Michael Smith
2022-03-20
Support deferring cvar registration
Michael Smith
2022-03-19
Fix a couple of errata
Michael Smith
2022-03-19
Remove unused library mentions from 3p/README
Michael Smith
2022-03-19
Fix hook_inline() breaking after a single call
Willian Henrique
2022-03-19
Add L4D:S CheckJumpButton index for autojump
Hayden
2022-03-19
Fix L4D1 v1.0 mat_monitorgamma flags for QoL
Hayden
[prev]
[next]