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Source Speedrun Tools: practice tools and handy features for Source Engine games
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2022-07-23
Fix loading from legacy code page directory names
Michael Smith
2022-07-23
Split custom demo data into its own file/feature
Michael Smith
2022-07-23
Add stuff to track keypresses
Willian Henrique
2022-07-23
Add keybind lookup code
Michael Smith
2022-07-23
Document some Portal 2 breakage that needs fixed
Michael Smith
2022-07-23
Fix dodgy "has" initialisation case in mkgamedata
Michael Smith
2022-07-23
Change some warnings to errors
Michael Smith
2022-07-23
Comply with, and complain about, Portal moderators
Michael Smith
2022-07-23
Add alias management plus input filtering skeleton
Michael Smith
2022-06-27
Add update detection, clean up minor stuff
Michael Smith
2022-06-02
Bump version number right away (from now on!)
Michael Smith
2022-06-02
Solve the error logging situation
Michael Smith
2022-05-31
Add last-minute SteamPipe Portal colour support
v0.4-BETA
Michael Smith
2022-05-31
Bump version number and zip dates
Michael Smith
2022-05-31
Make the DLL copyright fit in the properties box
Michael Smith
2022-05-31
File a complaint about the error message situation
Michael Smith
2022-05-30
Add basic Portal crosshair colour customisation
Michael Smith
2022-05-26
Fix a dumb mistake I didn't check before pushing
Michael Smith
2022-05-26
Remove some dodgy whitespace
Michael Smith
2022-05-26
Make MP autojump at least kind of less broken
Michael Smith
2022-05-25
Fix wonky comparisons in CreateInterface
Michael Smith
2022-05-19
Properly solve load order issues via deferred init
Michael Smith
2022-05-19
Add a quick stopgap hack for Portal purposes
Michael Smith
2022-05-16
Clean up some random bits and bobs
Michael Smith
2022-05-16
Make the demo directory check more robust
Michael Smith
2022-05-15
Fix GetEngineBuildNumber and entity property stuff
Michael Smith
2022-05-13
Properly finish refactoring con to use gamedata
Michael Smith
2022-05-12
Rerun L4D1 console spam fix after config loading
Michael Smith
2022-05-12
Further clean up engine API initialisation
Michael Smith
2022-05-12
Add a few more os-win32.h definitions for later
Michael Smith
2022-05-06
HOTFIX: Fix L4D2 2.0.0.0 crashing
v0.3-HOTFIX
Michael Smith
2022-05-05
Set the zip dates to today for final release
v0.3-BETA
Michael Smith
2022-05-04
Allow lowering fps_max in the Left 4 Deads
Michael Smith
2022-05-04
Cheat-protect sst_l4d_testwarp
Michael Smith
2022-05-04
Fix a woopsy and slightly tweak autorecord UX
Michael Smith
2022-05-03
Woops, go ahead and delete that testing code
Michael Smith
2022-05-03
Add entity property finding and L4D warp testing
Michael Smith
2022-05-01
Fix slashes being skipped in unquoted KV tokens
Michael Smith
2022-04-30
Don't bump the demo number if playing another demo
Michael Smith
2022-04-30
Centralise engine access, add Portal FOV changer
Michael Smith
2022-04-26
Fix a couple of bits of convar min/max brokenness
Michael Smith
2022-04-26
Reorganise sst.c, add Portal 1 game type
Michael Smith
2022-04-26
Fix GetCursorPos hook return value
Michael Smith
2022-04-26
Remove some superfluous headers
Michael Smith
2022-04-26
Fix loading in early L4D2 builds
Michael Smith
2022-04-25
Add engine_no_focus_sleep backport, fix codegen
Michael Smith
2022-04-25
Suppress L4D1 console spam
Hayden
2022-04-25
Organise general and game-specific fixes
Michael Smith
2022-04-25
Fix dark L4D2 rendering on Intel integrated GPUs
Michael Smith
2022-04-25
Fix broken con_setvar*() functions - woopsy!
Michael Smith
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