diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/fixes.c | 28 |
1 files changed, 21 insertions, 7 deletions
diff --git a/src/fixes.c b/src/fixes.c index 5883eb4..8fb65c2 100644 --- a/src/fixes.c +++ b/src/fixes.c @@ -20,9 +20,13 @@ #include "con_.h" #include "gametype.h" -static void unhide(const char *name) { +static void chflags(const char *name, int unset, int set) { struct con_var *v = con_findvar(name); - if (v) v->parent->base.flags &= ~(CON_DEVONLY | CON_HIDDEN); + if (v) v->parent->base.flags = v->parent->base.flags & ~unset | set; +} + +static void unhide(const char *name) { + chflags(name, CON_HIDDEN | CON_DEVONLY, 0); } void fixes_apply(void) { @@ -38,16 +42,26 @@ void fixes_apply(void) { unhide("demo_pauseatservertick"); unhide("demo_quitafterplayback"); - unhide("director_afk_timeout"); - unhide("mp_restartgame"); - // handy console stuff unhide("con_filter_enable"); unhide("con_filter_text"); unhide("con_filter_text_out"); - // also, let people just do this lol. why not - unhide("developer"); + // things that could conceivably cause issues with speedrun verification + // and/or pedantic following of rules; throw on cheat flag. this could be + // relaxed with the Eventual Fancy Demo Verification Stuff. + chflags("director_afk_timeout", CON_HIDDEN | CON_DEVONLY, CON_CHEAT); + chflags("mp_restartgame", CON_HIDDEN | CON_DEVONLY, CON_CHEAT); + + // also, ensure the initial state of sv_cheats goes into demos so you can't + // start a demo with cheats already on and then do something subtle + chflags("sv_cheats", 0, CON_DEMO); + + // also, let people use developer, it's pretty handy. ensure it goes in the + // demo though. even though it's obvious looking at a video, maybe some day + // a game will want to require demos only (probably not till demos are more + // robust anyway... whatever) + chflags("developer", CON_HIDDEN | CON_DEVONLY, CON_DEMO); // L4D2 doesn't let you set sv_cheats in lobbies, but turns out it skips all // the lobby checks if this random command is developer-only, presumably |