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-rw-r--r--src/fixes.c4
-rw-r--r--src/gameinfo.c3
-rw-r--r--src/sst.c2
3 files changed, 5 insertions, 4 deletions
diff --git a/src/fixes.c b/src/fixes.c
index e0dd6f1..eeac1c3 100644
--- a/src/fixes.c
+++ b/src/fixes.c
@@ -85,9 +85,9 @@ void fixes_apply(void) {
// something...).
if (GAMETYPE_MATCHES(L4D2x)) {
struct con_var *v = con_findvar("mat_queue_mode");
- if (v && (v->parent->base.flags & CON_ARCHIVE)) {
+ if (v && !(v->parent->base.flags & CON_ARCHIVE)) { // not already fixed
v->parent->base.flags = v->parent->base.flags
- & ~(CON_DEVONLY | CON_HIDDEN) | CON_ARCHIVE;
+ & ~(CON_HIDDEN | CON_DEVONLY) | CON_ARCHIVE;
v->parent->hasmax = true; v->parent->maxval = 0;
}
}
diff --git a/src/gameinfo.c b/src/gameinfo.c
index 31752a1..6d4ddd5 100644
--- a/src/gameinfo.c
+++ b/src/gameinfo.c
@@ -52,8 +52,9 @@ static char title[64] = {0};
const os_char *gameinfo_bindir = bindir;
const os_char *gameinfo_gamedir
#ifdef _WIN32
- = gamedir; // on linux, the pointer gets directly set in gameinfo_init()
+ = gamedir // on linux, the pointer gets directly set in gameinfo_init()
#endif
+;
const os_char *gameinfo_clientlib = clientlib;
const os_char *gameinfo_serverlib = serverlib;
const char *gameinfo_title = title;
diff --git a/src/sst.c b/src/sst.c
index e9aa972..0a31796 100644
--- a/src/sst.c
+++ b/src/sst.c
@@ -306,7 +306,7 @@ static void do_unload(void) {
struct CPlugin **plugins = pluginhandler->plugins.m.mem;
int n = pluginhandler->plugins.sz;
for (struct CPlugin **pp = plugins; pp - plugins < n; ++pp) {
- if ((*pp)->theplugin = (void *)&plugin_obj) {
+ if ((*pp)->theplugin == (void *)&plugin_obj) {
// see comment in CPlugin above. setting this to the real handle
// right before the engine tries to unload us allows it to
// actually unload us instead of just doing nothing.